To describe and analyze the potential use of games in the commercially available EyeToy Play and EyeToy Play 2 on required/targeted training skills and feedback provided for clinical application.
Methods. A summary table including all games was created. Two movement experts na¨ıve to the software validated required/targeted training skills and feedback for 10 randomly selected games. Ten healthy school-aged children played to further validate the required/targeted training skills.
Results. All but two (muscular and cardiovascular endurance) had excellent agreement in required/targeted training skills, and there was 100% agreement on feedback. Children’s performance in required/targeted training skills (number of unilateral reaches and bilateral reaches, speed, muscular endurance, and cardiovascular endurance) significantly differed between games (𝑃 < .05). Conclusion. EyeToy Play games could be used to train children’s arm function.
However, a careful evaluation of the games is needed since performance might not be consistent between players and therapists’ interpretation.