[Abstract+References] Ubiquitous gamification framework for stroke rehabilitation treatment based on the web service


Every year a large number of people survives from the stroke. To overcome the muscular rigidity, the survivors should participate the rehabilitation program regularly. Above all things, the motivation of the survivors easily collapses and hinder the participating the rehabilitation program. As a consequence, finding a good motivator for individual survivors is an important task for the caregivers and the therapists. This paper utilizes an individualized game for a motivator and proposes a ubiquitous gamification framework for stroke rehabilitation using web-services. The framework provides a formal interface to embrace individualized games and devices and motivates the survivors to participate the rehabilitation process in daily life.


Management of Stroke Rehabilitation Working Group 2010. VA/DOD Clinical practice guideline for the management of stroke rehabilitation. Journal of rehabilitation research and development.
Lindberg, J., Kreuter, M., Persson, L. O., and Taft, C. 2014. Family Members’ Perspectives on Patient Participation in Spinal Cord Injury Rehabilitation. Int J Phys Med Rehabil. (2014)
Ren, Y., Wu, Y. N., Yang, C. Y., Xu, T., Harvey, R., and Zhang, L. Q. 2016. Developing a wearable ankle rehabilitation robotic device for in-bed acute stroke rehabilitation. IEEE Trans Neural Syst Rehabil Eng. 99 (2016), 1–1.  [doi>10.1109/TNSRE.2016.2584003]
Popović, M. D., Kostić, M. D., Rodić, S. Z., and Konstantinović, L. M. 2014. Feedback-mediated upper extremities exercise: increasing patient motivation in poststroke rehabilitation. Biomed Res Int. (2014).
Thikey, H., Grealy, M., Wijck, F. V., Barber, M., and Rowe, P. 2012. Augmented visual feedback of movement performance to enhance walking recovery after stroke: study protocol for a pilot randomised controlled trial. Trials. 13, 1 (2012), 1–7.  [doi>10.1186/1745-6215-13-163]
Jacobs, A., Timmermans, A., Michielsen, M., Plaetse, M. V., and Markopoulos, P. 2013. CONTRAST: gamification of arm-hand training for stroke survivors. CHI EA. ACM New York, NY, USA (2013), 415–420.  [doi>10.1145/2468356.2468430]
Wood, S. R., Murillo, N., Bach-y-Rita, P., Leder, R. S., Marks, J. T., and Page, S. J. 2003. Motivating, Game-Based Stroke Rehabilitation: A Brief Report. Top Stroke Rehabil. 10, 2 (2003), 134–140.  [doi>10.1310/WB09-PFYJ-7XRN-RU6W]
White, G. N., Cordato, D. J., O’Rourke, F., and Mendis, R. L. 2012. Validation of the Stroke Rehabilitation Motivation Scale: a pilot study. Asian J Gerontol Geriatr. 7 (2012), 80–87.
Cho, K. H., Lee, K. J., and Song, C. H. 2012. Virtual-Reality Balance Training with a Video-Game System Improves Dynamic Balance in Chronic Stroke Patients. Tohoku J. Exp. Med. 228, 1 (2012), 69–74.  [doi>10.1620/tjem.228.69]
Hondori, H. M., Khademi, M., and Lopes, C.V. 2012. Monitoring intake gestures using sensor fusion (Microsoft Kinect and inertial sensors) for smart home tele-rehab setting. 1st Annual IEEE Healthcare Innovation Conference of the IEEE EMBS. (2012).
Sin, H., and Lee, G. 2013. Additional Virtual Reality Training Using Xbox Kinect in Stroke Survivors with Hemiplegia. Am J Phys Med Rehabil. 92, 10 (2013), 871–880.  [doi>10.1097/PHM.0b013e3182a38e40]
Kinect for Xbox One official homepage http://www.xbox.com/en-US/xbox-one/accessories/kinect
Cleveland. Wii Fit Nintendo game makes physical therapy fun http://blog.cleveland.com/lifestyles/2008/06/wii_fit_nintendo_game_makes_ph.html
Wii Fit Plus official homepage http://wiifit.com/
Lange, B. S., Flynn, S. M., and Rizzo, A. A. 2009. Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation. Phys Ther Rev. 14, 5 (2009), 355–363.  [doi>10.1179/108331909X12488667117258]
Deutsch, J. E., Robbins, D., Morrison, J., and Bowlby, P. G. 2009. Wii-based compared to standard of care balance and mobility rehabilitation for two individuals post-stroke. Virtual Rehabilitation International Conference. (2009), 117–120.  [doi>10.1109/ICVR.2009.5174216]
Björk, G. S., and Rydmark, M. 2007. Game Design in Virtual Reality Systems for Stroke Rehabilitation. Stud Health Technol Inform. 125 (2007), 146–148.
Burke, J.W. et al. 2010. Designing engaging, playable games for rehabilitation. (2010).
Rand, D., Kizony, R., and Weiss, P. L. 2004. Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation II EyeToy. 5th ICDVRAT. (2004), 87–94.
Colombo, E., Pisano, F., and Mazzone, A. et al.2007. Design strategies to improve patient motivation during robot-aided rehabilitation. J Neuroeng Rehabil, 4, 3 (2007), 33–39.
Reese, G. 2012. The REST API Design Handbook. Amazon Digital Services. (2012)

Source: Ubiquitous gamification framework for stroke rehabilitation treatment based on the web service

, , ,

  1. Leave a comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: