Abstract
Cerebral Palsy, trauma, and strokes are common causes for the loss of hand movements and the decrease in muscle strength for both children and adults. Improving fine motor skills usually involves the synchronization of wrists and fingers by performing appropriate tasks and activities. This demo introduces a novel patient-centered framework for the gamification of hand therapies in order to facilitate and encourage the rehabilitation process. This framework consists of an adaptive therapy-driven 3D environment augmented with our motion-based natural user interface. An intelligent game generator is developed, which translates the patient’s gestures into navigational movements with therapy-driven goals, while adapting the level of difficulty based on the patient profile and real-time performance. A comprehensive evaluation and clinical-based assessments were conducted in a local children disability center, and highlights of the results are presented.
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Cati Boulanger , Adam Boulanger , Lilian de Greef , Andy Kearney , Kiley Sobel , Russell Transue , Z Sweedyk , Paul H. Dietz , Steven Bathiche, Stroke rehabilitation with a sensing surface, Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, April 27-May 02, 2013, Paris, France [doi> 10.1145/2470654.2466160]
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Maryam Khademi , Hossein Mousavi Hondori , Alison McKenzie , Lucy Dodakian , Cristina Videira Lopes , Steven C. Cramer, Free-hand interaction with leap motion controller for stroke rehabilitation, CHI ’14 Extended Abstracts on Human Factors in Computing Systems, April 26-May 01, 2014, Toronto, Ontario, Canada [doi> 10.1145/2559206.2581203]
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via Motion-Based Serious Games for Hand Assistive Rehabilitation
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3D, finger, Gamification, Hand, motor skills, Wrist
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