Hand injuries are common but if left untreated, it may result in loss of function. Common causes of upper limb injuries are Post Stroke or Trauma. Trauma include falls, cuts from knives or glass as well as workplace injuries. The impairment of finger movements after injures results in a significant deficit in hands everyday performances.
Rehabilitation helps the patient to regain the hands full functionality. Hand therapy is the art that fills the gap between surgery and practical life. It helps the patient to regain the hands full functionality after a certain injury, surgery or Stroke. Hand therapy could be a very tedious process that implies physical exhaustion. Rehabilitation at home is a long process . And it should be done under therapist control. Also finding appointments with the therapist frequent enough for an efficient healing process, is difficult and costly.
Since trying new technologies is usually exciting to people, using the advancements in the field of artificial intelligence could be a solution to this. Different rehabilitation techniques have been developed, nevertheless, they require the presence of a tutor to be executed. To overcome this issue have been designed several apparatuses that allow the patient to perform the training by itself. Trying new technologies is exciting to people.
Hand exoskeleton was implemented to help the patients do their exercises at home in an engaging gamified environment. The objective is to design a portable, lightweight exoskeleton with adjustment fast assemble system. The device support fingers and excluding second injuries. It reproduce pinch exercise. Thus, an easy to use and effective device is needed to provide the right training and complete the rehabilitation techniques in the best way.
In this paper, a review of state of the art in this field is provided, along with an introduc- tion to the problems caused by a hand injuries and the consequences for the mobility of the hand. Then follows a complete review of the exoskeleton project design. The objective is to design a device that can be used at home, with a lightweight and affordable structure and a fast mounting system. For implementing all these features, many aspects have been analysed, starting from the rehabilitation requirements and the ergonomic issues. This device should be able to reproduce the training movements on an injured hand without the need for assistance by an external tutor.
The control system is based on Arduino UNO board, and the user interface is based on UNITY, the objective is to create an online media that allows the patient to exploit the capabilities of the exoskeleton, following the indication of its medic. On the other side, this interface should provide all the data related to the performances of the patient to allow a more precise therapy.