Posts Tagged cognitive exercises

[WEB SITE] Constant Therapy: A Mobile Solution for Brain Rehabilitation

The Constant Therapy app is a virtual clinic, leading users through a digital door toward more than 100,000 speech, language and cognitive exercises.

Created by the Learning Corp and built by an expert team of neuroscientists and clinicians at Boston University, this award-winning app was developed with the goal of helping people with learning disabilities or those recovering from traumatic brain injury, stroke or aphasia.

Screen of constant therapy app

Constant Therapy includes 50 categories of tasks with varying degrees of difficulty. It automatically assigns tasks to users based on their initial evaluation and performance history. Exercises range from spelling, rhyming and sentence completion to picture matching, map reading, multiplication and much more. The app’s library of therapy resources is continually updated and constantly growing.

Not only does this app enable users to engage in therapy from the comfort of their home, but it also allows clinicians to track their progress and pinpoint areas in need of improvement. Through advanced analytics, they can see exactly where their patients are on the road to recovery. This data also encourages users by clearly showing them the positive leaps they are taking.

Constant therapy app screen









Check out a few of the several rave reviews for this app:

“My 75-year-old husband had a stroke last year. He had never used a computer before the stroke but finds it easy to use the Constant Therapy app on the iPad. He was an avid crossword puzzle fan so this is a nice challenge for him. He is eager to use the app daily because he’s rewarded with new material as he masters what he’s working on. The tasks in the app are very applicable and practical in everyday life, and the immediate feedback is excellent. I have witnessed my husband getting so much better from using this app. I have spent hours looking for other brain and speech therapy apps, and nothing compares to Constant Therapy.”  ~ Terri 

Constant therapy app screen

“I cannot recommend the Constant Therapy app enough. For the past six months, my son has used the app about three times a week. The app is like a virtual therapist, it’s very easy to use and it gives him immediate feedback. He now understands things faster, can make decisions with less hesitation, has improved recognition of words and his confidence is higher. I also find it easy to get in touch with customer service; they pleasantly help out. The whole experience has been great.” ~ Miriam

 “Thank you for this product. The Constant Therapy app has given me back some of my dignity. It allows me to get up in the morning knowing I can accomplish something and feel good.” ~ Sheree

If you or a loved one could benefit from the Constant Therapy app, visit for more information.

Check out this video!


via Constant Therapy: A Mobile Solution for Brain Rehabilitation – Assistive Technology at Easter Seals Crossroads

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[REVIEW] Video games, cognitive exercises, and the enhancement of cognitive abilities – Full Text HTML


• Cognitive training tools fall into two bins: video games and cognitive exercises.

• Factors such as fun, motivation, and adaptivity often differ across approaches.

• Expectancy and dose size can influence study effects during validation experiments.

• Hybrid tools leveraging the strengths of each approach may guide this field forward.

In this review we explore the emerging field of cognitive training via distinct types of interactive digital media: those designed primarily for entertainment (‘video games’) and those created for the purpose of cognitive enhancement (‘cognitive exercises’). Here we consider how specific design factors associated with each tool (e.g., fun, motivation, adaptive mechanics) and the study itself (e.g., participant expectancy, dose effects) can influence cognitive enhancement effects. We finally describe how the development of hybrid interventions that capitalize on strengths of each type of interactive digital media are anticipated to emerge as this field matures.


There are a number of interventions that have demonstrated the potential to enhance cognitive abilities, ranging from the more traditional (e.g., nutrition, exercise) to the more technological (e.g., pharmaceuticals, genetic therapies, neurostimulation). One approach, although still controversial [1], that has been gaining momentum is the use of interactive digital media to augment cognition, typically referred to as cognitive training. Over the last decade, there has been a surge in the number of interactive software programs created with claims of their ability to improve fundamental aspects of cognition known as cognitive control (i.e., attention, working memory, and goal management (multi-tasking/task-switching)). Although there have been promising results, few studies have successfully demonstrated clear improvements on untrained cognitive tasks (what we refer to as cognitive enhancement, generalized benefits or transfer 2• and 3]), and often not even for abilities that are highly related to training itself (i.e., near transfer 3, 4, 5 and 6]). In this review we differentiate between two types of interactive digital media: those designed primarily for entertainment [7•] (‘video games’) and those created for the purpose of cognitive enhancement (‘cognitive exercises’). Exploring this dichotomy, we will consider how certain factors associated with each type of intervention and corresponding study designs may influence the potential for cognitive enhancement and for validating it experimentally.

Video games and cognitive exercises

Continue —>  Video games, cognitive exercises, and the enhancement of cognitive abilities.

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