Posts Tagged EMG
The article describes an innovative mechatronic device for the hand rehabilitation, which enables diagnostics, comprehensive exercises and reporting of the results of rehabilitation of individual fingers of people who have lost their full efficiency as a result of past illnesses (i.a. stroke) and orthopedic injuries. The basic purpose of the device is to provide controlled, active exercises of the individual fingers, to widen the range of their movements, and to increase their precision of movement. The developed mechatronic device works with original software for PCs containing a diagnostic module, reporting module and a set of virtual reality exercises using biofeedback. The device uses auditory and visual biofeedback, and electromyography (EMG).
A neuromuscular interface (NI) that can be employed to operate external robotic devices (RD), including commercial ones, was proposed. Multichannel electromyographic (EMG) signal is used in the control loop. Control signal can also be supplemented with electroencephalography (EEG), limb kinematics, or other modalities. The multiple electrode approach takes advantage of the massive resources of the human brain for solving nontrivial tasks, such as movement coordination. Multilayer artificial neural network was used for feature classification and further to provide command and/or proportional control of three robotic devices. The possibility of using biofeedback can compensate for control errors and implement a fundamentally important feature that has previously limited the development of intelligent exoskeletons, prostheses, and other medical devices. The control system can be integrated with wearable electronics. Examples of technical devices under control of the neuromuscular interface (NI) are presented.
Development of neurointerface technology is a topical scientific focus, with the demand for such systems driven by the need for humans to communicate with numerous electronic computing and robotic devices (RD), for example, in medical applications such as prosthetic limbs and exoskeletons. At present, multichannel recording of neuromuscular activity and the development of neurointerface applications that implement unique mechanisms for high-dimensional data processing are areas of major interest.
One of the most suitable signals aiming at controlling external RDs is electromyographic (EMG) activity. Multichannel signals from the human peripheral nervous system have been previously successfully used to control external devices and novel methods of EMG acquisition and control strategies have recently been implemented [1–8]. When controlling anthropomorphic RD, the human pilot independently coordinates and plans the trajectory of motion using the massive computing power of the human brain [9, 10]. The use of afferent neural pathways allows the activation of biological feedback; using this principle is fundamentally important to the development of rehabilitation exoskeletons, prostheses, and various other medical applications.
The disadvantages of using EMG interfaces in rehabilitation are the presence of muscle fatigue and insufficient residual muscle activity. On the other hand electroencephalographic (EEG) interfaces proved to be the best due to a direct link to the nervous system by measurement of brain activity during therapy [11, 12]. The brain mechanisms that enable humans to facilitate the control of external devices remain largely unknown. However, despite this knowledge gap, appropriate collection, detection, and classification can enable brain-controlled signals from the human body to be utilized for highly efficient and even intelligent control of multiparameter RDs. But brain-machine interfaces (BMI) have some limitations such as low reliability and accuracy when it comes to complex functional task training.
A possible solution to these problems is the combined use of the advantages of both types of interfaces. Such interfaces are called hybrid, for example, hybrid BMI (hBMI); the use of EMG input here can lead to a more accurate classification of EEG patterns [13–15]. However, the task of developing an EMG interface is still relevant.
Considering the problem of motion recognition and decoding of EMG signals, note that there are several generally applicable methods of software signal processing: linear discriminant analysis (LDA) , support vector machines (SVM) , artificial neural networks (ANN) , fuzzy algorithms [22, 23], etc.
Despite significant progress in the field of machine learning and its application in medical tasks , algorithms are still based on applying ANN technologies and solving optimization problems. Creation of a universal algorithm that can adapt to different conditions in a technical control system was proven theoretically impossible, at least in the context of existing theories [25, 26]. Compared to traditionally controlled electronic devices, neurocontrolled devices may offer the advantage of adapting due to human brain plasticity.
The present study focuses on the development of methods and technologies for remote control of RDs in specific applications. The objective was to integrate human bioelectrical signals into a control loop. Online collection and interpretation of multisite EMG signals were performed to control a variety of robotic systems. Technical solutions were developed to associate patterns of muscular activity (and human brain, if possible) with the commands to the controlled object by employing a user-defined translation algorithm. EMG interface solution is driven by multilayer ANN feature classifier. User-defined programmable function translates sensory signals into motor commands to successfully control a variety of existing commercial RDs.[…]
[ARTICLE] Effects of 8-week sensory electrical stimulation combined with motor training on EEG-EMG coherence and motor function in individuals with stroke – Full Text
The peripheral sensory system is critical to regulating motor plasticity and motor recovery. Peripheral electrical stimulation (ES) can generate constant and adequate sensory input to influence the excitability of the motor cortex. The aim of this proof of concept study was to assess whether ES prior to each hand function training session for eight weeks can better improve neuromuscular control and hand function in chronic stroke individuals and change electroencephalography-electromyography (EEG-EMG) coherence, as compared to the control (sham ES). We recruited twelve subjects and randomly assigned them into ES and control groups. Both groups received 20-minute hand function training twice a week, and the ES group received 40-minute ES on the median nerve of the affected side before each training session. The control group received sham ES. EEG, EMG and Fugl-Meyer Assessment (FMA) were collected at four different time points. The corticomuscular coherence (CMC) in the ES group at fourth weeks was significantly higher (p = 0.004) as compared to the control group. The notable increment of FMA at eight weeks and follow-up was found only in the ES group. The eight-week rehabilitation program that implemented peripheral ES sessions prior to function training has a potential to improve neuromuscular control and hand function in chronic stroke individuals.
Stroke is one of the leading contributing factors to the loss of functional abilities and independence in daily life in adults1. The most common and widely observed impairment following stroke is motor impairment, which can be regarded as a loss or limitation of function in muscle control or movement2,3,4,5. Most stroke survivors later regain the ability to walk independently, but only fewer than 50% of them will have fully recovered upper extremity functions6,7. From a review focusing on motor recovery after stroke, it has been indicated that the recovery of both arm and hand function among subacute and chronic stroke survivors is limited in current neural rehabilitation settings4; therefore, additional management with activating plasticity before or during performing motor training is necessary for better motor recovery.
The fundamental principle of stroke rehabilitation is inducing brain plasticity by sensory or proprioceptive input in order to facilitate motor functions8,9. It has been demonstrated that strong sensory input can induce plastic changes in the motor cortex via direct or indirect pathways10,11,12,13,14,15,16,17. In this case, electrical stimulation (ES) that provides steady and adequate somatosensory input can be an ideal method of stimulating the motor cortex.
Recent studies using functional magnetic resonance imaging (fMRI) or transcranial magnetic stimulation (TMS) suggest that ES on peripheral nerves can increase motor-evoked potential (MEP)18,19,20, increase the active voxel count in the corresponding motor cortex13, and increase blood-oxygen-level dependent (BOLD) signals in fMRI, suggesting peripheral ES induced higher excitability and activation level of cortical neurons21. Since the expansion of the motor cortical area or increase in the excitability of neural circuits is associated with learning new motor skills22,23,24,25,26, clinicians should take advantage and assist patients with stroke on motor tasks training during this period of time. Celnik and colleagues27 found that the hand function of chronic stroke subjects improved immediately after two-hour peripheral nerve stimulation combined with functional training, and the effect lasted for one day. Based on previous studies, the ES that increases corticomuscular excitability may turn out to be an ideal intervention added prior to traditional motor training to “activate” the neural circuit, so that patients may get the most out of the training. According to a recent study that applied single session peripheral ES on post-stroke individuals, the corticomuscular coherence (CMC), which is the synchronization level between EEG and EMG, increased significantly and was accompanied by improvement in the steadiness of force output28.
To our knowledge, however, there is no study investigating the long-term effect of ES combined with functional training on both motor performance and cortical excitability. We targeted the median nerve because its distribution covered the dorsal side of index, middle, and half of ring finger and the palmar side of the first three fingers and half of the ring finger. Besides, median nerve is in charge of the flexion of the first three fingers, which combined they accounts for most of the functional tasks of hand. Therefore, the purpose of this pilot study was to preliminarily evaluate the effect of eight-week ES-combined hand functional training among chronic stroke patients based on CMC and motor performance. We followed up for four weeks after the intervention ceased and examined the lasting effect. We hypothesized that those who received intervention with ES would have better hand function and higher CMC than those who received intervention with sham ES. We also hypothesized that the effect would last for at least four weeks during our follow-up.[…]
Myomo Inc announces that its MyoPro myoelectric arm orthosis is now available to adolescents to help restore upper limb functionality in paralyzed or weakened arms.
In order to facilitate MyoPro fittings and delivery to adolescent patients, Myomo has partnered with Easterseals DuPage & Fox Valley (Chicago area), and is exploring partnerships with additional youth institutions and children’s hospitals, according to a media release from Cambridge, Mass-based Myomo Inc.
Paul R. Gudonis, chairman and CEO of Myomo, says in the release that, “For adolescents who suffer from a neuromuscular condition like cerebral palsy or BPI, and whose options for treatment and care have been limited, MyoPro represents new hope. We can now provide these teens with a chance to help restore function in their arms and, as a result, improve their quality of life.”
Kathy Schrock, vice president of clinical services, Easterseals DuPage & Fox Valley, Illinois, adds that, “Our partnership provides Easterseals DuPage & Fox Valley with cutting-edge technology for our therapists and clients. MyoPro will help develop arm control for adolescent clients with neurological disorders, giving them greater independence.”
Based on patented technology developed at MIT, MyoPro is designed to sense a patient’s own EMG signals through noninvasive sensors and restore function to the paralyzed or weakened arm. This allows MyoPro users to perform activities of daily living including feeding themselves, carrying objects, and doing household tasks.
[Source(s): Myomo Inc, Business Wire]
Two inertial measurement units (IMU) are stuck to my wrists and forearms, tracking the orientation of my arms, while the EMG monitors my electrical impulses and peripheral nerve activity.
Dr. Sook-Lei Liew, Director of USC’s Neural Plasticity and Neurorehabilitation Laboratory, and Julia Anglin, Research Lab Supervisor and Technician, wait to record my baseline activity and observe a monitor with a representation of my real arm and a virtual limb. I see the same image from inside the Rift.
“Ready?” asks Dr. Liew. “Don’t move—or think.”
I stay still, close my eyes, and let my mind go blank. Anglin records my baseline activity, allowing the brain-machine interface to take signals from the EEG and EMG, alongside the IMU, and use that data to inform an algorithm that drives the virtual avatar hand.
“Now just think about moving your arm to the avatar’s position,” says Dr. Liew.
I don’t move a muscle, but think about movement while looking at the two arms on the screen. Suddenly, my virtual arm moves toward the avatar appendage inside the VR world.
Something happened just because I thought about it! I’ve read tons of data on how this works, even seen other people do it, especially inside gaming environments, but it’s something else to experience it for yourself.
“Very weird isn’t it?” says David Karchem, one of Dr. Liew’s trial patients. Karchem suffered a stroke while driving his car eight years ago, and has shown remarkable recovery using her system.
“My stroke came out of the blue and it was terrifying, because I suddenly couldn’t function. I managed to get my car through an intersection and call the paramedics. I don’t know how,” Karchem says.
He gets around with a walking stick today, and has relatively normal function on the right side of his body. However, his left side is clearly damaged from the stroke. While talking, he unwraps surgical bandages and a splint from his left hand, crooked into his chest, to show Dr. Liew the progress since his last VR session.
As a former software engineer, Karchem isn’t fazed by using advanced technology to aid the clinical process. “I quickly learned, in fact, that the more intellectual and physical stimulation you get, the faster you can recover, as the brain starts to fire. I’m something of a lab rat now and I love it,” he says.
Karchem is participating in Dr. Liew’s REINVENT (Rehabilitation Environment using the Integration of Neuromuscular-based Virtual Enhancements for Neural Training) project, funded by the American Heart Association, under a National Innovative Research Grant. It’s designed to help patients who have suffered strokes reconnect their brains to their bodies.
“My PhD in Occupational Science, with a concentration in Cognitive Neuroscience, focused on how experience changes brain networks,” explains Dr. Liew. “I continued this work as a Postdoctoral Fellow at the National Institute of Neurological Disorders and Stroke at the National Institutes of Health, before joining USC, in my current role, in 2015.
“Our main goal here is to enhance neural plasticity or neural recovery in individuals using noninvasive brain stimulation, brain-computer interfaces and novel learning paradigms to improve patients’ quality of life and engagement in meaningful activities,” she says.
Here’s the science bit: the human putative mirror neuron system (MNS) is a key motor network in the brain that is active both when you perform an action, like moving your arm, and when you simply watch someone else—like a virtual avatar—perform that same action. Dr. Liew hypothesizes that, for stroke patients who can’t move their arm, simply watching a virtual avatar that moves in response to their brain commands will activate the MNS and retrain damaged or neighboring motor regions of the brain to take over the role of motor performance. This should lead to improved motor function.
“In previous occupational therapy sessions, we found many people with severe strokes got frustrated because they didn’t know if they were activating the right neural networks when we asked them to ‘think about moving’ while we physically helped them to do so,” Dr. Liew says. “If they can’t move at all, even if the right neurological signals are happening, they have no biological feedback to reinforce the learning and help them continue the physical therapy to recover.”
For many people, the knowledge that there’s “intent before movement”—in that the brain has to “think” about moving before the body will do so, is news. We also contain a “body map” inside our heads that predicts our spacetime presence in the world (so we don’t bash into things all the time and know when something is wrong). Both of these brain-body elements face massive disruption after a stroke. The brain literally doesn’t know how to help the body move.
What Dr. Liew’s VR platform has done is show patients how this causal link works and aid speedier, and less frustrating, recovery in real life.
From the Conference Hall to the Lab
She got the idea while geeking out in Northern California one day.
“I went to the Experiential Technology Conference in San Francisco in 2015, and saw demos of intersections of neuroscience and technology, including EEG-based experiments, wearables, and so on. I could see the potential to help our clinical population by building a sensory-visual motor contingency between your own body and an avatar that you’re told is ‘you,’ which provides rewarding sensory feedback to reestablish brain-body signals.
“Inside VR you start to map the two together, it’s astonishing. It becomes an automatic process. We have seen that people who have had a stroke are able to ’embody’ an avatar that does move, even though their own body, right now, cannot,” she says.
Dr. Liew’s system is somewhat hacked together, in the best possible Maker Movement style; she built what didn’t exist and modified what did to her requirements.
“We wanted to keep costs low and build a working device that patients could actually afford to buy. We use Oculus for the [head-mounted display]. Then, while most EEG systems are $10,000 or more, we used an OpenBCI system to build our own, with EMG, for under $1,000.
“We needed an EEG cap, but most EEG manufacturers wanted to charge us $200 or more. So, we decided to hack the rest of the system together, ordering a swim cap from Amazon, taking a mallet and bashing holes in it to match up where the 12 positions on the head electrodes needed to be placed (within the 10-10 international EEG system). We also 3D print the EEG clips and IMU holders here at the lab.
“For the EMG, we use off-the-shelf disposable sensors. This allows us to track the electromyography, if they do have trace muscular activity. In terms of the software platform, we coded custom elements in C#, from Microsoft, and implemented them in the Unity3D game engine.”
Dr. Liew is very keen to bridge the gap between academia and the tech industry; she just submitted a new academic paper with the latest successful trial results from her work for publication. Last year, she spoke at SXSW 2017 about how VR affects the brain, and debuted REINVENT at the conference’s VR Film Festival. It received a “Special Jury Recognition for Innovative Use of Virtual Reality in the Field of Health.”
Going forward, Dr. Liew would like to bring her research to a wider audience.
- ‘Philip K. Dick’s Electric Dreams’ Asks if VR Rewires Your Brain‘Philip K. Dick’s Electric Dreams’ Asks if VR Rewires Your Brain
“I feel the future of brain-computer interfaces splits into adaptive, as with implanted electrodes, and rehabilitative, which is what we work on. What we hope to do with REINVENT is allow patients to use our system to re-train their neural pathways, [so they] eventually won’t need it, as they’ll have recovered.
“We’re talking now about a commercial spin-off potential. We’re able to license the technology right now, but, as researchers, our focus, for the moment, is in furthering this field and delivering more trial results in published peer-reviewed papers. Once we have enough data we can use machine learning to tailor the system precisely for each patient and share our results around the world.”
If you’re in L.A., Dr. Liew and her team will be participating in the Creating Reality VR Hackathon from March 12-15 at USC. Details here.
[Abstract+References] Forced Use of the Paretic Leg Induced by a Constraint Force Applied to the Nonparetic Leg in Individuals Poststroke During Walking
Background. Individuals with stroke usually show reduced muscle activities of the paretic leg and asymmetrical gait pattern during walking. Objective. To determine whether applying a resistance force to the nonparetic leg would enhance the muscle activities of the paretic leg and improve the symmetry of spatiotemporal gait parameters in individuals with poststroke hemiparesis. Methods. Fifteen individuals with chronic poststroke hemiparesis participated in this study. A controlled resistance force was applied to the nonparetic leg using a customized cable-driven robotic system while subjects walked on a treadmill. Subjects completed 2 test sections with the resistance force applied at different phases of gait (ie, early and late swing phases) and different magnitudes (10%, 20%, and 30% of maximum voluntary contraction [MVC] of nonparetic leg hip flexors). Electromyographic (EMG) activity of the muscles of the paretic leg and spatiotemporal gait parameters were collected. Results. Significant increases in integrated EMG of medial gastrocnemius, medial hamstrings, vastus medialis, and tibialis anterior of the paretic leg were observed when the resistance was applied during the early swing phase of the nonparetic leg, compared with baseline. Additionally, resistance with 30% of MVC induced the greatest level of muscle activity than that with 10% or 20% of MVC. The symmetry index of gait parameters also improved with resistance applied during the early swing phase. Conclusion. Applying a controlled resistance force to the nonparetic leg during early swing phase may induce forced use on the paretic leg and improve the spatiotemporal symmetry of gait in individuals with poststroke hemiparesis.
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via Forced Use of the Paretic Leg Induced by a Constraint Force Applied to the Nonparetic Leg in Individuals Poststroke During WalkingNeurorehabilitation and Neural Repair – Chao-Jung Hsu, Janis Kim, Elliot J. Roth, William Z. Rymer, Ming Wu, 2017
[Abstract] A Longitudinal EMG Study of Complex Upper-limb Movements in Post-stroke Therapy. 1: Heterogeneous EMG Changes despite Consistent Improvements in Clinical Assessments
Post-stroke weakness on the more-affected side may arise from reduced corticospinal drive, disuse muscle atrophy, spasticity, and abnormal co-ordination. This study investigated changes in muscle activation patterns to understand therapy-induced improvements in motor-function in chronic stroke compared to clinical assessments, and to identify the effect of motor-function level on muscle activation changes.
Electromyography (EMG) was recorded from 5 upper-limb muscles on the more-affected side of 24 patients during early- and late-therapy sessions of an intensive 14-day program of Wii-based Movement Therapy, and for a subset of 13 patients at 6-month follow-up. Patients were classified according to residual voluntary motor capacity with low, moderate or high motor-function. The area under the curve was calculated from EMG amplitude and movement duration. Clinical assessments of upper-limb motor-function pre- and post-therapy included the Wolf Motor Function Test, Fugl-Meyer Assessment and Motor Activity Log Quality of Movement scale.
Clinical assessments improved over time (p<0.01) with an effect of motor-function level (p<0.001). The pattern of EMG change by late-therapy was complex and variable, with differences between patients with low compared to moderate or high motor-function. The area under the curve (p=0.028) and peak amplitude (p=0.043) during Wii-tennis backhand increased for patients with low motor-function whereas EMG decreased for patients with moderate and high motor-function. The reductions included: movement duration during Wii-golf (p=0.048, moderate; p=0.026, high), and Wii-tennis backhand (p=0.046, moderate; p=0.023, high) and forehand (p=0.009, high); and the area under the curve during Wii-golf (p=0.018, moderate) and Wii-baseball (p=0.036, moderate). For the pooled data over time there was an effect of motor-function (p=0.016) and an interaction between time and motor-function (p=0.009) for Wii-golf movement duration. Wii-baseball movement duration decreased as a function of time (p=0.022). There was an effect on Wii-tennis forehand duration for time (p=0.002) and interaction of time and motor-function (p=0.005); and an effect of motor-function level on the area under the curve (p=0.034) for Wii-golf.
This study demonstrated different patterns of EMG changes according to residual voluntary motor-function levels despite heterogeneity within each level that was not evident following clinical assessments alone. Thus, rehabilitation efficacy might be underestimated by analyses of pooled data.
[ARTICLE] The effects of training using EMG biofeedback on stroke patients upper extremity functions – Full Text PDF
[Purpose] While electromyography (EMG) biofeedback has been recently used in diverse therapeutic interventions for stroke patients, research on its effects has been lacking. Most existing studies are confined to functions
of the lower extremities, and research on upper extremity functional recovery using EMG biofeedback training is limited. Therefore, this study examined the effects of training using EMG biofeedback on stroke patients’
upper extremity functions.
[Subjects and Methods] The subjects of this study included 30 hemiplegia patients whose disease duration was longer than six months. They were randomly divided into a control group (n=15) receiving traditional rehabilitation therapy and an experimental group (n=15) receiving both traditional rehabilitation therapy and training using EMG biofeedback. The program lasted for a total of four weeks. In order to examine the subjects’
functional recovery, the author measured their upper limb function using the Fugl-Meyer Assessment and Manual Function Test, and activities of daily living using the Functional Independence Measure before and after training.
[Results] A comparison of the study groups revealed that those in the experimental group experienced greater improvement in upper extremity function after training in all tests compared to the control group; however, there was no significant difference in terms of the activities of daily living between the two groups. The results of this study were as follows.
[Conclusion] Thus, stroke patients receiving intensive EMG biofeedback showed more significant upper extremity functional recovery than those who only received traditional rehabilitation therapy.
Full Text PDF
[Abstract] A Longitudinal EMG Study of Complex Upper-limb Movements in Post-stroke Therapy: 2 Changes in Co-ordinated Muscle Activation
Fine motor control is achieved through the co-ordinated activation of groups of muscles, or ‘muscle synergies’. Muscle synergies change after stroke as a consequence of the motor deficit. We investigated the pattern and longitudinal changes in upper-limb muscle synergies during therapy in a largely unconstrained movement in patients with a broad spectrum of post-stroke residual voluntary motor capacity.Electromyography (EMG) was recorded using wireless telemetry from 6 muscles acting on the more-affected upper body in 24 stroke patients at early- and late-therapy during formal Wii-based Movement Therapy sessions, and in a subset of 13 patients at 6-month follow-up. Patients were classified with low, moderate or high motor-function. The Wii-baseball swing was analysed using a non-negative matrix factorisation (NMF) algorithm to extract muscle synergies from EMG recordings based on the temporal activation of each synergy and the contribution of each muscle to a synergy. Motor-function was clinically assessed immediately pre- and post-therapy and at 6-month follow-up using the Wolf Motor Function Test, upper-limb motor Fugl-Meyer Assessment and Motor Activity Log Quality of Movement scale.Clinical assessments and game performance demonstrated improved motor-function for all patients at post-therapy (p0.05). NMF analysis revealed fewer muscle synergies (mean±SE) for patients with low motor-function (3.38±0.2) than those with high motor-function (4.00±0.3) at early-therapy (p=0…