Posts Tagged interactive system

[Abstract + References] Discussion on AI-Based Interactive System of Cerebral Stroke Rehabilitation System – Conference paper

Abstract

Objective: To understand the relatively complete cerebral stroke rehabilitation systems in some foreign countries and relevant AI-based technical supports, and to find out and improve the defects in the interactive system of cerebral stroke rehabilitation system in China.

Method: Analyze and compare the differences between domestic and overseas cerebral stroke rehabilitation systems, and related AI-based technologies mainly through literature research and desk research method, so as to summarize the interactive modes and development trends of the interactive system of cerebral stroke rehabilitation system.

Result: This paper puts forward the concept of interactive system of cerebral stroke rehabilitation system regarding the “hospital – family – hospital” structure, which complies with the domestic situation, in order to provide reference for the subsequent development, but it still needs further improvement in realizing its intelligence and universality.

Conclusion: With the rapid development of AI and the continuous increase of cerebral stroke patients, the traditional cerebral stroke rehabilitation system can no longer meet the actual situation in China, so it is of great necessity to integrate AI into it to create a more convenient interactive system and rehabilitation training for both patients and doctors.

References

  1. 1.Boone Anna, E., Wolf Timothy, J., Engsberg Jack, R.: Combining virtual reality motor rehabilitation with cognitive strategy use in chronic stroke. Am. J. Occup. Ther. Official Publ. Am. Occup. Ther. Assoc. 73(4) (2019)Google Scholar
  2. 2.Yin, B.: Application of virtual reality technology in the design of public facilities. Packag. Eng. 40(16), 271–274 (2019). (in Chinese)Google Scholar
  3. 3.Liu, T., Liu, Z., Qian, P., Xuan, R., Wang, J., Chai, Y.: Application research of virtual reality in rehabilitation of special population. J. Syst. Simul. 30(09), 3229–3237 (2019). (in Chinese)Google Scholar
  4. 4.Dhiman, A., Solanki, D., Bhasin, A., et al.: An intelligent, adaptive, performance-sensitive, and virtual reality-based gaming platform for the upper limb. Comput. Animation Virtual Worlds (S1546-4261) 29(2), 1-14 (2018)Google Scholar
  5. 5.Alashram Anas, R., Giuseppe, A., Elvira, P., Cristian, R., Biagio, M.N.: Cognitive rehabilitation post traumatic brain injury: a systematic review for emerging use of virtual reality technology. J. Clin. Neurosci. Off. J. Neurosurg. Soc. Australas. 66, 209–219 (2019)Google Scholar
  6. 6.Li, N., Yunping, J.: Optimization of remote real time teaching interaction function. Softw. Guide 10(03), 179–181 (2011). (in Chinese)Google Scholar
  7. 7.Xingxing, Z., Xiaoxiao, W., Hongwei, D., Aihong, W.: Research progress of virtual reality technology in cerebral stroke rehabilitation. Chin. J. Cerebrovas. Dis. 15(06), 322–326 (2018). (in Chinese)Google Scholar
  8. 8.Miller, A.: The intrinsically linked future for human and artificial intelligence interaction. J. Big Data 6(1), 1–9 (2019).  https://doi.org/10.1186/s40537-019-0202-7CrossRefGoogle Scholar
  9. 9.Langhorne, P., Bernhardt, J., Kwakkel, G.: Stroke care 2: stroke rehabilitation. Lancet 377(9778), 1693–1702 (2011)CrossRefGoogle Scholar

Source: https://link.springer.com/chapter/10.1007/978-3-030-53980-1_48

, , ,

Leave a comment

[Abstract+References] Interactive System for Hands and Wrist Rehabilitation – Proceedings of the International Conference on Information Technology & Systems (ICITS 2018)

Abstract

An Interactive system is presented for the rehabilitation of hands and wrists using the leap motion device and the Unity3D software. Two applications were created with several movements were by programming such as flexion, wrist extension, pronation, supination and adduction. Through the interfaces the users have immersion and perform the exercises correctly because at the end of the game a visual and audible feedback is presented. Five people used the system and then the SEQ usability test was applied with results of 59.6. This indicates that the system has a good acceptance and can be used for rehabilitation.

References

  1. 1.
    Garg, H.T., Choudhury, Kumar, P., Sabitha, S.: Comparison between significance of usability and security in HCI. In: 3rd International Conference on Computational Intelligence & Communication Technology (CICT), pp. 1–4, Ghaziabad (2017)Google Scholar
  2. 2.
    Xu, Z., Qiu, X., He, J.: A novel multimedia human-computer interaction (HCI) system based on Kinect and depth image understanding. In: International Conference on Inventive Computation Technologies (ICICT), pp. 1–6, Coimbatore (2016)Google Scholar
  3. 3.
    Safaei, A., Wu, Q.M.J.: Evaluating 3D hand motion with a softkinetic camera. In: IEEE International Conference on Multimedia Big Data, pp. 290–291, Beijing (2015)Google Scholar
  4. 4.
    Zhi-heng, W., Jiang-tao, C., Jin-guo, L., Zi-qi, Z.: Design of human-computer interaction control system based on hand-gesture recognition. In: 32nd Youth Academic Annual Conference of Chinese Association of Automation (YAC), pp. 143–147, Hefei (2017)Google Scholar
  5. 5.
    Zhu, H., You, Q., Chen, W.: Target-focused video stabilization for human computer interaction. In: 29th Chinese Control and Decision Conference (CCDC), pp. 7688–7693, Chongqing (2017)Google Scholar
  6. 6.
    Liou, J.C., Lin, W.C., Kong, Y.Y.: Multi-channel module of heart rate and electromyography clinical human-computer interaction system. In: IEEE International Conference on Consumer Electronics – Taiwan (ICCE-TW), pp. 97–98, Taipei (2017)Google Scholar
  7. 7.
    Agrawal, R., Gupta, N.: Real time hand gesture recognition for human computer interaction. In: IEEE 6th International Conference on Advanced Computing (IACC), pp. 470–475, Bhimavaram (2016)Google Scholar
  8. 8.
    Guo, J., Li, N., Guo, S., Gao, J.: A LabVIEW-based human-computer interaction system for the exoskeleton hand rehabilitation robot. In: IEEE International Conference on Mechatronics and Automation (ICMA), pp. 571–576, Takamatsu (2017)Google Scholar
  9. 9.
    Wang, B., McDaid, A., Biglari-Abhari, M., Aw, K.C.: Design and development of a glove for post-stroke hand rehabilitation. In: IEEE International Conference on Advanced Intelligent Mechatronics (AIM), Munich, pp. 1047–1051, Germany (2017)Google Scholar
  10. 10.
    Ganeson, S., Ambar, R., Jamil, M.M.A.: Design of a low-cost instrumented glove for hand rehabilitation monitoring system. In: 6th IEEE International Conference on Control System, Computing and Engineering (ICCSCE), pp. 189–192, Batu Ferringhi (2016)Google Scholar
  11. 11.
    Sayilgan, M.E., Kaplanoğlu, E., Atasoy, A., Kuchimov, S., Özkan, M.: Hand rehabilitation and prosthesis training interface. In: 19th National Biomedical Engineering Meeting (BIYOMUT), pp. 1–6. Istanbul (2015)Google Scholar
  12. 12.
    Rodriguez, A., Li, X., Yu, W.: A 3-D hand rehabilitation system using haptic device. In: 12th International Conference on Electrical Engineering, Computing Science and Automatic Control (CCE), pp. 1–6, Mexico City (2015)Google Scholar
  13. 13.
    Fitzgerald, D., Kelly, D., Ward, T., Markham, C., Caulfield, B.: Usability evaluation of e-motion: a virtual rehabilitation system designed to demonstrate, instruct and monitor a therapeutic exercise programme. In: Virtual Rehabilitation, pp. 144–149 (2008)Google Scholar
  14. 14.
    Kalawsky, R.S.: VRUSE–a computerised diagnostic tool: for usability evaluation of virtual/synthetic environment systems. Appl. Ergon. 30, 11–25 (1999)CrossRefGoogle Scholar
  15. 15.
    Gil-Gómez, J.A., Gil-Gómez, H., Lozano-Quilis, J.A., Manzano-Hernández, P., Albiol-Pérez, S., Aula-Valero, C.: SEQ: suitability evaluation questionnaire for virtual rehabilitation systems. In: Application in a Virtual Rehabilitation system for Balance Rehabilitation, 2013 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, pp. 335–338, Venice (2013)Google Scholar
  16. 16.
    Pruna, E., Acurio, A., Tigse, J., Escobar, I., Pilatásig, M., Pilatásig, P.: Virtual system for upper limbs rehabilitation in children. In: AVR International Conference on Augmented Reality. Virtual Reality and Computer Graphics, LNCS. Springer, pp. 107–118, Verlag (2017)Google Scholar

via Interactive System for Hands and Wrist Rehabilitation | SpringerLink

, , , , , , , , , ,

Leave a comment

[Abstract] An Interactive System for Fine Motor Rehabilitation – Rehabilitation Nursing

Abstract

Purpose

One of the most important aspects in neuromotor rehabilitation is the need of feedback for patients. The rehabilitation system’s efficiency relies on the therapist’s judgment, who tells the patient whether he/she is performing the exercises correctly. This process may be quite subjective, because it depends on the therapist’s personal opinion. On the other hand, recent studies have shown that vibrotactile biofeedback can improve the effectiveness of interaction as it is a very helpful tool in the physiological process of neuromotor rehabilitation.

Design

We designed an interactive system focused on rehabilitation of the upper limbs using active markers and image processing, which consists of drawing activities in both augment and virtual reality.

Methods

System gives to the user a correction through multimodal stimuli feedback (vibrotactile, visual and sound stimulus) and force measurement to let the patients know if they are not achieving the tasks’ goals.

Findings

The developed system could be used by nursing assistants to better help patients. The purpose of this system was assisting patients with injuries to shoulders, elbows or wrists, providing an audio-vibrotactile feedback as a factor of correction in the movements of the patient. To examine our system, 11 participants were asked to participate in an experiment where they performed activities focussed to strengthen their fine motor movements.

Conclusions and Clinical Relevance

Our results show that patients’ fine motor skills improved 10% on average by comparing their error rates throughout the sessions.

Articles related to the one you are viewing

Source: An Interactive System for Fine Motor Rehabilitation – Posada-Gómez – 2016 – Rehabilitation Nursing – Wiley Online Library

, , , , ,

Leave a comment

%d bloggers like this: