Posts Tagged real-time monitoring

[Abstract] Feasibility study of a serious game based on Kinect system for functional rehabilitation of the lower limbs

Summary

Introduction

Conventional functional rehabilitation costs time, money and effort for the patients and for the medical staff. Serious games have been used as a new approach to improve the performance as well as to possibly reduce medical cost in the future for cognitive rehabilitation and body balance control. The objective of this present work was to perform a feasibility study on the use of a new real-time serious game system for improving the musculoskeletal rehabilitation of the lower limbs.

Materials and methods

A basic functional rehabilitation exercise database was established with different levels of difficulties. A 3D virtual avatar was created and scaled to represent each subject-specific body. A portable and affordable Kinect sensor was used to capture real-time kinematics during each exercise. A specific data coupling process was developed. An evaluation campaign was established to assess the developed system.

Results

The squats exercise was the hardest challenge. Moreover, the performance of each functional rehabilitation exercise depended on the physiological profile of each participant. Our game system was clear and attractive for all functional rehabilitation exercises. All testing subjects felt motivated and secure when playing the rehabilitation game.

Discussion

The comparison with other systems showed that our system was the first one focusing on the functional rehabilitation exercises of the lower limbs.

Conclusions

Our system showed useful functionalities for a large range of applications (rehabilitation at home, sports training). Looking forward, new in-situation exercises will be investigated for specific musculoskeletal disorders.

via Feasibility study of a serious game based on Kinect system for functional rehabilitation of the lower limbs – ScienceDirect

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[Technical note] Serious game and functional rehabilitation for the lower limbs

Summary

Introduction

Conventional functional rehabilitation consists of a therapeutic consultation, a motor exercise assignment, and an execution task with or without assistance of the therapist. The objective of this technical note was to present a new real-time 3D serious game system concept for musculoskeletal rehabilitation of the lower limbs.

Materials and method

A generic development workflow of real-time 3D serious game systems for functional rehabilitation of the lower limbs was proposed. A user-friendly system flowchart was also established for a better interaction between end-users and the game system.

Result and discussion

Different system components like avatar modeling, subject registration, rehabilitation game and feedback visualization and control were detailed and their advantages and limitations were discussed.

Conclusions

3D serious game technologies open new perspectives for a large range of rehabilitation applications (at home or in clinic environment, sports training).

via Serious game and functional rehabilitation for the lower limbs – ScienceDirect

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[Abstract] Serious game and functional rehabilitation for the lower limbs.

Summary

Introduction

Conventional functional rehabilitation consists of a therapeutic consultation, a motor exercise assignment, and an execution task with or without assistance of the therapist. The objective of this technical note was to present a new real-time 3D serious game system concept for musculoskeletal rehabilitation of the lower limbs.

Materials and method

A generic development workflow of real-time 3D serious game systems for functional rehabilitation of the lower limbs was proposed. A user-friendly system flowchart was also established for a better interaction between end-users and the game system.

Result and discussion

Different system components like avatar modeling, subject registration, rehabilitation game and feedback visualization and control were detailed and their advantages and limitations were discussed.

Conclusions

3D serious game technologies open new perspectives for a large range of rehabilitation applications (at home or in clinic environment, sports training).

Source: Serious game and functional rehabilitation for the lower limbs

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[WEB SITE] Wearing the Detectives: Wristbands, smartwatches, and other wearable devices allow for more real-time monitoring of seizures and other neurologic symptoms—and, possibly, more precise treatment. – Neurology Now

SEIZALARM This app f...  BRAIN SENTINEL This ...      PARKINSON mPOWER Thi...

by Samson, Kurt

THE BIOSTAMP This fl...What if your watch could alert you to a seizure ahead of time so you could get to safer ground or ask someone to call 911? Or if a wristband could detect changes in the progression of your Parkinson’s disease, allowing your doctor to adjust your treatment plan? What once seemed like science fiction is now reality for more patients with epilepsy and other neurologic disorders, as wearable electronic monitoring and alert devices paired with mobile phone apps enter the market.

EMBRACE This smartwa...Unlike old-fashioned methods of data collection, which rely on handwritten patient logs and calendars, these wristbands and smartphone apps record events and changes in real time, revealing a more comprehensive and objective portrait of daily symptoms. “With this more precise information, we can often spot problems even before a patient is aware of them,” says Joseph I. Sirven, MD, a professor of neurology at the Mayo Clinic in Phoenix, AZ, a Fellow of the American Academy of Neurology (FAAN), and a member of the Neurology Now editorial advisory board.

THE SMARTWATCH This ...The first generation of these devices was developed for patients with epilepsy, both by researchers and by small startup companies or garage-based operations whose founders had a loved one with the condition. Early prototypes alerted family members via smartphone that a seizure was happening. Today, more sophisticated devices can detect impending seizures or track changes in walking and other symptoms in patients with movement disorders.

Continue —> Wearing the Detectives: Wristbands, smartwatches, and other… : Neurology Now

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