Posts Tagged rehabilitation training

[Abstract+References] Wearable Rehabilitation Training System for Upper Limbs Based on Virtual Reality – Conference paper

Abstract

In this paper, wearable rehabilitation training system for the upper limb based on virtual reality is designed for patients with upper extremity hemiparesis. The six-axis IMU sensor is used to collect the joint training angles of the shoulder and elbow. In view of the patient’s shoulder and elbow joint active rehabilitation training, the virtual rehabilitation training games based on the Unity3D engine are designed to complete different tasks. Its purpose is to increase the interest of rehabilitation training. The data obtained from the experiment showed that the movement ranges of the shoulder and elbow joint reached the required ranges in the rehabilitation training game. The basic function of the system is verified by the experiments, which can provide effective rehabilitation training for patients with upper extremity hemiparesis.

References

 

 

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Liang, M., Dou, Z.L., Wang, Q.H.: Application of virtual reality technique in rehabilitation of hemiplegic upper extremities function of stroke patients. Chin. J. Rehabil. Med. 02, 114–118 (2013)Google Scholar

 

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Valencia, N., Cardoso, V., Frizera, A.: Serious Game for Post-stroke Upper Limb Rehabilitation. Converging Clinical and Engineering Research on Neurorehabilitation II. Springer, Berlin (2017)Google Scholar

 

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Lei, Y., Yu, H.L., Wang, L.L., Wang, Z.P.: Research on virtual reality-based interactive upper-limb rehabilitation training system. Prog. Biomed. Eng. 36(1), 21–24 (2015)Google Scholar

 

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Xu, B.G., Peng, S., Song, A.G.: Upper-limb rehabilitation robot based on motor imagery EEG. Robot 33(3), 307–313 (2011)CrossRefGoogle Scholar

 

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Source: Wearable Rehabilitation Training System for Upper Limbs Based on Virtual Reality | SpringerLink

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[Abstract+References] A Review of Upper and Lower Limb Rehabilitation Training Robot – Conference paper

Abstract

With the aging of society, the number of patients with limb disorders caused by stroke has increased year by year, it is necessary to introduce more advanced technology into the field of rehabilitation treatment. Rehabilitation training based on the brain plasticity has been proved by clinical medical practice as an effective treatment method, and because of the serious lack of professional rehabilitation therapists, a large number of rehabilitation training robot have been designed so far. This article analyzed and described the research status on upper and lower limbs rehabilitation training robot, and at last the paper forecasts the future development trend of rehabilitation robot.

Source: A Review of Upper and Lower Limb Rehabilitation Training Robot | SpringerLink

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[ARTICLE] Rehabilitation System for Stroke Patients using Mixed-Reality and Immersive User Interfaces – Full Text PDF

Abstract

The work presented in this paper addresses stroke, a disease costing the healthcare in Europe and USA over 3% of their entire healthcare expenditure, including inpatient treatments, outpatient hospital visits and long-term rehabilitation and care.

The StrokeBack project is a response to those needs offering an effective long term care and rehabilitation strategy for stroke patients, which would actively involve patients in the rehabilitation process while minimizing costly human support. The game based training system has been proposed allowing physicians to supervise the rehabilitation of patents at home. The proposed approach empowers patients and their caretakers to execute effectively rehabilitation protocols in their home settings, while leading physicians are able to monitor the rehabilitation progress remotely via Personal Health Record (PHR) system.

The increased rehabilitation speed and ability to perform training at home directly improves quality of life of patients.

more –> Full Text PDF

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