Posts Tagged RFVE

[ARTICLE] Reinforced Feedback in Virtual Environment for Plantar Flexor Poststroke Spasticity Reduction and Gait Function Improvement – Full Text

Abstract

Background

Ankle spasticity is a frequent phenomenon that limits functionality in poststroke patients.

Objectives

Our aim was to determine if there was decreased spasticity in the ankle plantar flex (PF) muscles in the plegic lower extremity (LE) and improvement of gait function in stroke patients after traditional rehabilitation (TR) in combination with virtual reality with reinforced feedback, which is termed “reinforced feedback virtual environment” (RFVE).

Methods

The evaluation, before and after treatment, of 10 hemiparetic patients was performed using the Modified Ashworth Scale (MAS), Functional Ambulatory Category (FAC), and Functional Independence Measure (FIM). The intervention consisted of 1 hour/day of TR plus 1 hour/day of RFVE (5 days/week for 3 weeks; 15 sessions in total).

Results

The MAS and FAC reached statistical significance (P < 0.05). The changes in the FIM did not reach statistical significance (P=0.066). The analysis between the ischemic and haemorrhagic patients showed significant differences in favour of the haemorrhagic group in the FIM scale. A significant correlation between the FAC and the months after the stroke was established (P=−0.711). Indeed, patients who most increased their score on the FAC at the end of treatment were those who started the treatment earliest after stroke.

Conclusions

The combined treatment of TR and RFVE showed encouraging results regarding the reduction of spasticity and improvement of gait function. An early commencement of the treatment seems to be ideal, and future research should increase the sample size and assessment tools.

1. Introduction

Stroke patients suffer several deficits that affect (mildly to severely) the cognitive, psychological, or motor areas of the brain, at the expense of their quality of life []. Although rehabilitation techniques do not only act on the motor deficits [], the effects associated with the interruptions of the corticospinal tract, as well as the subsequent adaptive changes, commonly require specific interventions. Among them, the most important changes are muscle weakness, loss of dexterity, cocontraction, and increased tone and abnormal postures [].

Hemiparesis is the most common problem in poststroke patients, and its severity correlates with the functional capabilities of the individual [], being that impairment of gait function is one of the most important limitations. Furthermore, weakness of the ankle muscles caused by injury to supraspinal centres and spasticity are the most frequent phenomena that limit functionality []. The degree of spasticity of the affected ankle plantar flex (PF) muscles primarily influences gait asymmetry [], which is, in addition to depression, another independent factor for predicting falls in ambulatory stroke patients []. Physiological changes in the paretic muscles, passive or active restraint of agonist activation, and abnormal muscle activation patterns (coactivation of the opposing lower extremity (LE)) have been shown to occur after a stroke and can lead to joint stiffness (foot deformities are present in 30% of stroke patients) [], deficits in postural stabilization, and reduced muscle force generation []. To enhance this postural stability during gait, it seems that poststroke patients with impaired balance and paretic ankle muscle weakness use a compensation strategy of increased ankle muscle coactivation on the paretic side [].

Scientific evidence shows that the use of mixed techniques with different physiotherapy approaches under very broad classifications (i.e., neurophysiological, motor learning, and orthopaedic) provides significantly better results regarding recovery of autonomy, postural control, and recovery of LE in the hemiparetic patient (HP) as compared to no treatment or the use of placebo []. Within the latter techniques, we may emphasize the relearning of motor-oriented tasks [], as well as other approaches based on new technologies (e.g., treadmill [], robotics [], and functional electrical stimulation (FES) []), which are often used as additional treatments to traditional rehabilitation (TR). However, some of these emerging therapies, such as vibratory platforms [], have not been shown yet to produce as positive results as the prior ones. Thus, obtaining better results with mixed and more intensive rehabilitation treatment has been demonstrated []. Therefore, we propose to add the use of virtual reality (VR) techniques to TR to optimize results. We can use the label “VR-based therapy” because it acknowledges the VR system as the tool being used by the clinician in therapy, not as the therapy itself. It is essential to transfer the obtained gains in VR-based therapy to better functioning in the real world []. In this way, the intersection of a promising technological tool with the skills of confident and competent clinicians will more likely yield high-quality evidence and enhanced outcomes for physical rehabilitation patients [].

The application of VR to motor recovery of the hemiparetic LE (HLE) has been addressed by several authors in the last decade [], obtaining satisfactory results, in general terms, in the increase of walking speed [], cortical reorganization, balance, and kinetic-kinematic parameters. Other authors have reported improvements in the balance of patients treated with nonimmersive VR systems based on video games, using specific software and with the guidance of a therapist []. A recent study showed that VR-based eccentric training using a slow velocity is effective for improving LE muscle activity to the gastrocnemius muscle and balance in stroke []; however, the spasticity of PF muscles was not analysed in any of these studies.

Virtual reality acts as an augmented environment where feedback can be delivered in the form of enhanced information about knowledge of results and knowledge of performance (KP) []. There are systems that use this KP through the representation of trajectories during the execution of the movement, as well as visualizing these once performed, to visually check the amount of deviation from the path proposed by the physiotherapist. Several studies demonstrated that this treatment enriched by reinforced feedback in a virtual environment (RFVE) may be more effective than TR to improve the motor function of the upper limb after stroke []. In our study, the use of a VR-based system, together with a motion capture tool, allowed us to modify the artificial environment with which the patient could interact, exploiting some mechanisms of motor learning [], thus allowing greater flexibility and effective improvement in task learning. This system has been highly successful in the functional recovery of the hemiparetic upper extremity [], but its combined effect with TR on the LE has not yet reported conclusive data []. The continuous supply of feedback during voluntary movement makes it possible to continuously adjust contractile activity [], thus mitigating increments in spasticity and cocontraction processes of the patient. These settings are of great significance in motor control, and certain variables (such as the speed of the movement) can be controlled, having a direct influence on spasticity. In this line, the aim of this study is to determine if there is a decrease in the spasticity of the PF muscles and improved gait function, following a program that includes the combination of TR and VR with reinforced feedback, which is called “reinforced feedback virtual environment” (RFVE).

Moreover, as a complementary aim, we analysed the modulatory effects of demographic and clinical factors on the recovery of patients treated with TR and VR. The analysis of the influence of these modulatory variables was focused on better highlighting what type of patients would benefit most from the combined treatment of TR and VR. Particularly, we looked into the effects of age and time elapsed from the moment the stroke occurs until the patient starts neurorehabilitation. As shown in various studies, a better outcome for treatment can be expected for younger patients and for those who start the treatment earlier []. Also, comparisons were made between patients with an ischemic and haemorrhagic stroke, since differences in their recovery prognostic have been reported elsewhere, with better outcomes for the latter group [].[…]

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Figure 2. Patient carrying out a task set out by the physiotherapist in front of the RFVE equipment.

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[Abstract] Virtual Reality for Upper Limb Rehabilitation in Subacute and Chronic Stroke: A Randomized Controlled Trial – Archives of Physical Medicine and Rehabilitation

Η εικόνα ίσως περιέχει: κείμενο

Highlights

• Combined reinforced feedback in virtual environment with conventional rehabilitation treatment provides clinically meaningful improvements.

• Effectiveness of reinforced feedback in virtual environment is comparable for patients with ischemic and hemorrhagic stroke.

• Effectiveness of virtual therapy remains sensitive to time since stroke onset.

• Effectiveness of virtual therapy does not depend on age and sex.

Abstract

Objective

To evaluate the effectiveness of reinforced feedback in virtual environment (RFVE) treatment combined with conventional rehabilitation (CR) in comparison with CR alone, and to study whether changes are related to stroke etiology (ie, ischemic, hemorrhagic).

Design

Randomized controlled trial.

Setting

Hospital facility for intensive rehabilitation.

Participants

Patients (N=136) within 1 year from onset of a single stroke (ischemic: n=78, hemorrhagic: n=58).

Interventions

The experimental treatment was based on the combination of RFVE with CR, whereas control treatment was based on the same amount of CR. Both treatments lasted 2 hours daily, 5d/wk, for 4 weeks.

Main Outcome Measures

Fugl-Meyer upper extremity scale (F-M UE) (primary outcome), FIM, National Institutes of Health Stroke Scale (NIHSS), and Edmonton Symptom Assessment Scale (ESAS) (secondary outcomes). Kinematic parameters of requested movements included duration (time), mean linear velocity (speed), and number of submovements (peak) (secondary outcomes).

Results

Patients were randomized in 2 groups (RFVE with CR: n=68, CR: n=68) and stratified by stroke etiology (ischemic or hemorrhagic). Both groups improved after treatment, but the experimental group had better results than the control group (Mann-Whitney U test) for F-M UE (P<.001), FIM (P<.001), NIHSS (P≤.014), ESAS (P≤.022), time (P<.001), speed (P<.001), and peak (P<.001). Stroke etiology did not have significant effects on patient outcomes.

Conclusions

The RFVE therapy combined with CR treatment promotes better outcomes for upper limb than the same amount of CR, regardless of stroke etiology.

via Virtual Reality for Upper Limb Rehabilitation in Subacute and Chronic Stroke: A Randomized Controlled Trial – Archives of Physical Medicine and Rehabilitation

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[Abstract] The application of virtual reality in neuro-rehabilitation: motor re-learning supported by innovative technologies

Abstract

The motor function impairment resulting from a stroke injury has a negative impact on autonomy, the activities of daily living thus the individuals affected by a stroke need long-term rehabilitation. Several studies have demonstrated that learning new motor skills is important to induce neuroplasticity and functional recovery. Innovative technologies used in rehabilitation allow one the possibility to enhance training throughout generated feedback. It seems advantageous to combine traditional motor rehabilitation with innovative technology in order to promote motor re-learning and skill re-acquisition by means of enhanced training. An environment enriched by feedback involves multiple sensory modalities and could promote active patient participation. Exercises in a virtual environment contain elements necessary to maximize motor learning, such as repetitive and diffe-rentiated task practice and feedback on the performance and results. The recovery of the limbs motor function in post-stroke subjects is one of the main therapeutic aims for patients and physiotherapist alike. Virtual reality as well as robotic devices allow one to provide specific treatment based on the reinforced feedback in a virtual environment (RFVE), artificially augmenting the sensory information coherent with the real-world objects and events. Motor training based on RFVE is emerging as an effective motor learning based techniques for the treatment of the extremities.

 

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[Abstract] Virtual reality for upper limb rehabilitation in sub-acute and chronic stroke: a randomized controlled trial

Highlights

  • Combined RFVE with CR treatment provided clinically meaningful improvements
  • Effectiveness of RFVE is comparable for ischemic and hemorrhagic post-stroke patients
  • Effectiveness of virtual therapy remains sensitive to time since stroke onset
  • Effectiveness of virtual therapy do not dependent on age and sex

Abstract

Objective

To evaluate the effectiveness of reinforced feedback in virtual environment (RFVE) treatment combined with conventional rehabilitation (CR) in comparison with CR alone, and to study whether changes are related to stroke aetiology (i.e. ischemic or hemorrhagic).

Design

Randomized controlled trial.

Setting

Inpatients in a hospital facility for intensive rehabilitation.

Participants

136 patients within one year from onset of a single stroke.

Interventions

The experimental treatment was based on the combination of RFVE with CR, while control treatment was based on the same amount of CR. Both treatments lasted 2 hours daily, 5 days a week, for 4 weeks.

Main Outcome Measures

Fugl-Meyer upper extremity (F-M UE) scale (primary outcome), Functional Independence Measure (FIM), National Institutes of Health Stroke Scale (NIHSS), and Edmonton Symptom Assessment Scale (ESAS) (secondary outcomes). Kinematic parameters of requested movements: duration (Time), mean linear velocity (Speed), number of submovements (Peak) (secondary outcomes).

Results

136 patients (ischemic=78, hemorrhagic=58) were randomized in two groups (RFVE=68, CR=68) and stratified by stroke aetiology (ischemic, hemorrhagic). Both groups improved after treatment, but the experimental group had better results than the control group (Mann-Whitney U test) at: F-M UE (p<0.001), FIM (p<0.001), NIHSS (p≤0.014), ESAS (p≤0.022), Time (p<0.001), Speed (p<0.001), Peak (p<0.001). Stroke aetiology did not have significant effects on patient outcomes.

Conclusion

The RFVE therapy combined with CR treatment promotes better outcomes for upper limb than the same amount of CR, regardless of stroke aetiology (Clinical Trial Registration – NCT01955291).

 

via Virtual reality for upper limb rehabilitation in sub-acute and chronic stroke: a randomized controlled trial – Archives of Physical Medicine and Rehabilitation

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[ARTICLE] The application of virtual reality in neurorehabilitation: motor re-learning supported by innovative technologies – Full Text

Abstract
The motor function impairment resulting from a stroke injury has a negative impact on autonomy, the activities of daily living thus the individuals affected by a stroke need long-term rehabilitation. Several studies have demonstrated that learning new motor skills is important to induce neuroplasticity and functional recovery. Innovative technologies used in rehabilitation allow one the possibility to enhance training throughout generated feedback. It seems advantageous to combine traditional motor rehabilitation with innovative technology in order to promote motor re-learning and skill re-acquisition by means of enhanced training. An environment enriched by feedback involves multiple sensory modalities and could promote active patient participation. Exercises in a virtual environment contain elements necessary to maximize motor learning, such as repetitive
and diffe-rentiated task practice and feedback on the performance and results. The recovery of the limbs motor function in post-stroke subjects is one of the main therapeutic aims for patients and physiotherapist alike. Virtual reality as well as robotic devices allow one to provide specific treatment based on the reinforced feedback in a virtual environment (RFVE), artificially augmenting the sensory information coherent with the real-world objects and events. Motor training based on RFVE is emerging as an effective motor learning based techniques for the treatment of the extremities.

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[ARTICLE] The effectiveness of reinforced feedback in virtual environment in the first 12 months after stroke – Full Text HTML/PDF

Abstract
Background and purpose: Reinforced feedback in virtual environment (RFVE) therapy is emerging as an innovative method in rehabilitation, which may be advantageous in the treatment of the affected arm after stroke. The purpose of this study was to investigate the impact of assisted motor training in a virtual environment for the treatment of the upper extremity (UE) after stroke compared to traditional neuromotor rehabilitation (TNR), studying also if differences exist related to the type of stroke (haemorrhagic or ischaemic).
Material and methods: Eighty patients affected by a stroke (48 ischaemic and 32 haemorrhagic) that occurred at least 1 year before were enrolled. The clinical assessment comprising the Fugl-Meyer UE (F-M UE), modified Ashworth (Bohannon and Smith) and Functional Independence Measure scale (FIM) was administered before and after the treatment.
Results: A statistically significant difference between RFVE and TNR groups (Mann-Whitney U-test) was observed in the clinical outcomes of F-M UE and FIM (both p < 0.001), but not Ashworth (p = 0.053). The outcomes of F-M UE and FIM improved in the RFVE haemorrhagic group and in the TNR haemorrhagic group with a significant difference between groups (both p < 0.001), but not for Ashworth (p = 0.651). Comparing the RFVE ischaemic group to the TNR ischaemic group, statistically significant differences emerged in F-M UE (p < 0.001), FIM (p < 0.001), and Ashworth (p = 0.036).
Conclusions: The RFVE therapy in combination with TNR showed better improvements compared to the TNR treatment only. The RFVE therapy combined with the TNR treatment was more effective than the TNR double training, in both post-ischaemic and post-haemorrhagic groups. We observed improvements in both groups of patients: post-haemorrhagic and post-ischaemic stroke after RFVE training.
Introduction
Stroke is one of the main causes of death and disability
in all classes and ethnic origins worldwide. Disability and
motor deficit could be particularly evident in upper
extremities. Indeed, the loss of mobility of the upper
extremity is a major source of impairment in neuro-
muscular disorders, frequently preventing effective oc-
cupational performance and autonomy in daily life [1].
Recent studies demonstrated that the traditional con-
cept of one-to-one rehabilitation [2], where the physi-
cal therapist (or more frequently several ones) interacts
directly with a single patient, could be advantageously
implemented with the use of strategies based on speci –
fic kinematic feedback to improve the motor performance
[3-7]. Patients affected by a stroke represent a consi –
derable number among those patients suffering from
nervous system disorders who need rehabilitation. Epi-
demiological data indicate a mortality rate of 30% in the
first month after stroke independently from the type of
cerebrovascular accident, while 10% of patients were dis-
charged from the hospital without serious functional
impairment [8]. At least 60% of patients affected by stroke
present severely reduced ability to perform activities of
daily living (ADL), with persistent symptoms of focal
brain lesion [1,8,9].
Reinforced feedback in virtual environment (RFVE)
for arm motor training, as demonstrated in previous stud-
ies [3,4,6,10-16], represents a possibility in the field of
the motor learning based technique for the upper limb.
The treatment in the virtual environment with augmented
feedback promotes learning in normal subjects and in
some post-stroke patients with motor deficit involving the
upper extremity [3,16,17]. After a stroke, patients can
improve movement ability with regular, intensive and su-
pervised training [2,12,18-20].
The central nervous system (CNS) shows regene-
ra tive capacities in post-stroke patients [21,22]. It is also
noted that the plasticity of the CNS, thus its adaptabi –
lity to natural developmental changes, is maintained
throughout all the life of a subject regardless of age [23].
Magnetic resonance (MR) imaging and transcranial
magnetic stimulation tests in humans provide evidence
for functional adaptation of the motor cortex following
injury [1,21,24-27]. Neuroimaging has shown evidence
of cortical plasticity after task-oriented motor exercises
[24,26,28]. Furthermore, many studies have demonstra –
ted that neuroplasticity can occur even in the chronic phase
after stroke [1,25,29].
Our study aims to investigate whether the repetition
of tasks (intended as oriented movements of the upper
extremity performed in interaction with a virtual envi-
ronment) could improve motor function in post-ischaemic
and post-haemorrhagic stroke subjects with hemipare-
sis, in comparison to the traditional neuromotor reha-
bilitation (TNR) treatment. The first aim of the study
was to determine the effectiveness of RFVE therapy com-
bined with TNR training compared to the double TNR
in the treatment of patients after stroke. The second ob-
jective was to study the effect of the RFVE therapy,
depending on the kind of stroke (haemorrhagic, ischae –
mic), between patients undergoing the RFVE and
TNR therapy compared to the double TNR training.

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[ARTICLE] The application of virtual reality in neuro-rehabilitation: motor re-learning supported by innovative technologies – Full Text PDF

Abstract
The motor function impairment resulting from a stroke injury has a negative impact on autonomy, the activities of daily living thus the individuals affected by a stroke need long-term rehabilitation. Several studies have demonstrated that learning new
motor skills is important to induce neuroplasticity and functional recovery.

Innovative technologies used in rehabilitation allow one the possibility to enhance training throughout generated feedback. It seems advantageous to combine traditional motor rehabilitation with innovative technology in order to promote motor re-learning and skill re-acquisition by means of enhanced training.

An environment enriched by feedback involves multiple sensory modalities and could promote active patient participation. Exercises in a virtual environment contain elements necessary to maximize motor learning, such as repetitive and differentiated task practice and feedback on the performance and results. The recovery of the limbs motor function in post-stroke subjects is one of the main therapeutic aims for patients and physiotherapist alike.

Virtual reality as well as robotic devices allow one to provide specific treatment based on the reinforced feedback in a virtual environment (RFVE), artificially augmenting the sensory information coherent with the real-world objects and events. Motor training based on RFVE is emerging as an effective motor learning based techniques for the treatment of the extremities.

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