Posts Tagged selfrehabilitation
[ARTICLE] Multimedia and Gaming Technologies for Telerehabilitation of Motor Disabilities- IEEE Xplore, Full-Text PDF
Rehabilitation for chronic conditions resulting from acute or progressive disease might be delivered in an outpatient facility as in the case of telerehabilitation, selfrehabilitation and, more generally, in the context of home-based rehabilitation to improve the patients’ quality of life.
Here we present the emerging field of home-based applications for continuous digital health, focusing in particular on low-cost rehabilitation systems for motor disabilities based on multimedia and gaming technologies. Innovative technologies for telerehabilitation are illustrated. We also present recent advances in telerehabilitation, considering the most relevant projects that best represent new trends for research and development of new technologies and applications in this context. Telerehabilitation (TRH) is the provision of rehabilitation services at a distance using information and communication technologies (ICT) . TRH services might be needed for diagnosis, assessment, consultations, and monitoring, as well as to supervise therapies or therapeutic settings or to propose interactive therapies. Rather than being described as a super specialization of rehabilitation, therefore, TRH should be viewed as an alternative way to deliver rehabilitation services, particularly suited for chronic conditions that might benefit from home-based care. It has been demonstrated, in fact, that improving motor function, a major goal of any rehabilitative treatment, should be pursued even in the chronic stages of disabling condition, like stroke, Parkinson’s disease, and multiple sclerosis, for which telemedicine could be seen as a great opportunity to allow remote diagnosis and clinical monitoring.
The aim of this article is to present the emerging field of homebased applications for continuous digital health, focusing in particular on low-cost TRH systems for motor disabilities that adopt diffused ICT for gaming and multimedia as well as the networking connection…