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[Abstract] Desktop upper limb rehabilitation robot using omnidirectional drive gear – IEEE Conference Publication

Abstract

Research and development efforts into small upper limb rehabilitation robots for home-based rehabilitation have been made in order to reduce the patient burden associated with making visits to the hospital. However, currently, there are only a few small upper limb rehabilitation robots capable of providing training that is tailored to account for the differences in individual patients. This is because many robots use omni wheels for their movement mechanism, thus causing problems when measuring patient motor function because it is not possible to accurately estimate the position. To solve this problem, in this study, we propose a new small upper limb rehabilitation robot that switches the driving unit from an omni wheel to an omnidirectional drive gear mechanism, as a mechanism that does not cause slips. Although an omnidirectional drive gear poses problems in terms of machining difficulty and weight, these problems can be solved by using a 3D printer. We show that position errors in small upper limb rehabilitation robots are greatly reduced by introducing a gear mechanism.

via Desktop upper limb rehabilitation robot using omnidirectional drive gear – IEEE Conference Publication

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[STUDY] – Design of a physiologically informed virtual reality based interactive platform for individuals with upper limb impairment

A large number of stroke-surviving individuals exhibit deficits related to upper limb movement, thereby making post stroke rehabilitation a critical part of patients’ health care system. The patients are typically treated with conventional occupational therapy at the hospital after stroke. However, due to economic pressures and limited health care resources often the patients receive less therapy than required causing them to be deprived of the potential therapeutic benefits. Thus implementing a cost-effective home based technology-assisted rehabilitation system which is capable of providing intensive, adaptive and individualized rehabilitation service is critical. Virtual reality (VR) based rehabilitation system seems to address this challenge effectively. VR technology for rehabilitation allows us to create an interactive environment with precise control over intensity of practice that influence one’s motor control in an individualized manner. In this study we developed an interactive VR-based platform which challenges the coordination skill of individuals with upper limb impairment. Additionally, we used patient’s physiological indices to understand their stress level while they interact with the VR-based rehabilitation environment. The system developed in this work is a first step to understand its potential to provide individualized home-based rehabilitative service with minimal dependency on physiotherapist. In our initial study designed as a proof-of-concept application, one stroke-surviving patient participated in the interactive VR-based task. The preliminary results obtained from this initial study indicate the potential of mapping one’s stress level to his physiological indices. Thus these results indicate the potential applicability of such a system for various stroke-rehabilitation applications

via IEEE Xplore Abstract (Abstract) – Design of a physiologically informed virtual reality based interactive platform for individuals with….

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