Posts Tagged smart glove

[WEB SITE] This Smart Glove Could Be the Future of Physical Therapy

BY  01.10.2019

Rapael Smart Glove (Photo Credit: Neofect)

Recovering after a stroke isn’t easy, but Neofect is here to help patients track their rehabilitation progress with an innovative wearable solution.

At CES 2019, the company exhibited its Rapael Smart Glove, a high-tech rehab device that helps stroke patients improve their hand movements. The device also syncs with an app, where patients can play rehabilitation games and track milestones.

Neofect didn’t disclose a price for the Rapael Smart Glove, but customers can go on the company’s website to buy it. The Rapael Smart Glove is also available for clinics that need stroke rehabilitation equipment.

Using the Rapael Smart Glove is very easy: Gently slide on the device, connect to the Rapael App with a smartphone or tablet, and play a variety of rehabilitation games. The app’s fun games include virtual tennis matches and house painting, and they’re available in different levels to balance challenge and motivation. Plus, the Rapael App collects practice data for patients, so they can track their hand recovery progress.

With the Rapael Smart Glove, patients can practice hand exercises and improve dexterity over time. An advantage of the Rapael Smart Glove is that it can help stroke patients who might not have immediate access to hospitals or physical therapy facilities, so they can work on their hand movements without leaving home.

“We aim to help patients all around the world including, but not limited to, those unable to receive appropriate treatment due to economic or geographic reasons,” says Neofect’s website. “By providing rehab training products and services that are available anytime and anywhere, we are committed to improving patient’s rehab experiences and quality of life.”


via This Smart Glove Could Be the Future of Physical Therapy –

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[WEB SITE] RAPAEL Smart Glove Receives CES 2017 Innovation Award – Rehab Managment

The RAPAEL Smart Glove, a wearable device from NEOFECT, Burlingame, Calif, offers at-home game-based hand therapy for stroke patients who cannot visit a clinic due to economic or geographic reasons.

Simply wear the glove, connect to the “RAPAEL” app, and play the rehabilitation games.

The Smart Glove—a CES 2017 Innovation Awards Honoree for the hospital edition—leads the patient through games that stimulate daily activities, in one or two 30-minute sessions per day.

Built-in sensors capture the patient’s movement and positioning data, and transfer it via Bluetooth to a tablet, where it is analyzed. This analysis enables the games’ difficulty levels to be adjusted and the patient’s exercise schedule to be customized.

Training movements include forearm supination/pronation, wrist flexion/extension, wrist radial/ulnar deviation, and finger flexion/extension, per the company’s website.

[Source: NEOFECT]

Source: RAPAEL Smart Glove Receives CES 2017 Innovation Award – Rehab Managment

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[WEB SITE] RAPAEL Smart Glove – Wearable Bio-feedback Training Device for Hand Rehabilitation



action_guide_hand3Effective use of space Weight lightening and miniaturization of product for easy movement and convenient use in narrow space

Easy to Configure Intuitive and easy setting andmethod to wear

Wireless technology Bluetooth communication technology for free movement of user

Ergonomic design Ergonomic design for differentsizes of hands, wearingcomfort, and safety

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Source: smartglove

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[WEB SITE] SignLanguageGlove gives voice to hearing and speech impaired

The SignLanguageGlove features a handful of sensors to convert hand and finger movements into text and spoken dialogue

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In an effort to further open the lines of communication for people with hearing and speech disabilities, a university student in London is developing a smart glove that converts sign language into text and spoken dialogue. Dubbed the SignLanguageGlove, the wearable device features a handful of sensors to convert hand and finger movements into words, with its creator now looking to add real-time language translation to the mix.

Designer and student at Goldsmiths, University of London Hadeel Ayoub is currently on the third iteration of her smart glove. Equipped with five flex sensors to monitor the bends and curves of each finger and an accelerometer to detect the orientation of the glove, the first experimental version took signs and turned them into visual letters on a screen.

She soon followed up with an improved model that was faster and more robust, featuring smaller, more discreet hardware and text that scrolled on a screen. The latest model features a text-to-speech chip with the hardware sewn into the lining of the glove.

She is now hard at work integrating a language translation function into the system. An Arabic, French and English speaker herself, Ayoub is looking to add Wi-Fi to the glove so that its motion can be relayed wirelessly to smartphones or tablets, where an app would handle the translation. She also plans to add a motion sensor for better mapping and develop a smaller version for children.

Gloves that turn sign language into audible dialogue is a concept that has been explored before. Back in 2009, the open-source AcceleGlove, which was intended for, among other things, interpreting sign language, was released. Then in 2012, a similar set of gloves took out the Microsoft Imagine Cup. But smartphones and tablets have come some way in that time, allowing for fresh takes on the concept.

Goldsmiths says that several companies have approached Ayoub with a view to mass producing the SignLanguageGlove, which would have an estimated cost of around £255 (US$385). But Ayoub says if it does come available as a commercial product, she hopes that schools and businesses will buy them for students, patients and employees with hearing and speech impairments.

Source: SignLanguageGlove gives voice to hearing and speech impaired

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[WEB SITE] This is affordable home rehab for stroke patients


When Ban Ho Young was a university student, his father passed away after suffering a stroke. Shortly thereafter, two of his uncles survived strokes and joined the tens of thousands of South Korean stroke patients undertaking rehabilitation therapy. That process, both costly and time-consuming, was too much for Ban’s family to endure – his uncles dropped out of their rehabilitation programs before regaining full use of their hands.

Ban estimates that nearly 85 percent of South Koreans who start stroke rehabilitation leave their programs before completion. Patients face a difficult trade-off of pros and cons. Inpatient care has is effective in rehabilitating stroke survivors, but it costs KRW 20 million (about US$17,130) per year after insurance. Outpatient care, while much cheaper, yields less reliable improvements and requires travel to and from facilities several times each week.

“Survival rates are rising, which is great news, of course,” Ban says. “But there aren’t enough physical therapists and the system just can’t cope.”

In 2010, Ban decided that something needed to be done to improve rehabilitation results for stroke patients. His startup Neofect has developed and marketed a smart glove called Rapael, which allows for daily home rehabilitation at a price that most patients can afford.

Gamifying rehab


Rapael looks like a next-generation video game controller, because in effect, that’s what it is. Sensors within the glove monitor movement in the forearm, wrist, and fingers to provide inputs for games included in the glove’s software. Patients twist their forearms and bend their wrists and fingers to fish or catch baseballs in a game setup similar to Wii Sports. Ban feels that gamification is the most important aspect of the new device.

“Just moving someone’s hand in a certain way won’t improve that person’s condition because a large part of rehab takes place in the brain,” Ban explains. “We see a lot of focus on the clinical side of things and not enough on the motivational.”

The games provide patients with a much-needed boost of enthusiasm, but their real value is twofold – the startup also collects data from each session to tailor regimens for each patient. The company already employs a handful of data scientists to crunch the numbers. Data on how many baseballs a patient is able to catch in one hour can show a discouraged patient that they are, in fact, improving; it also gives Neofect clues about how to improve its game.

Data analysis is where Neofect hopes to best competitors, some of which offer Kinect-style gaming or console-based exercises. Companies like Limbs Alive offer products that require patients to hold controllers from the start, and because progress is measured locally, there’s no big data to mine for effective rehab programs.

Continue —>  This smart glove is affordable home rehab for stroke patients | Health care solutions plus.

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