Posts Tagged Social Skills
[WEB SITE] Virtual reality is helping people with disabilities conquer overwhelming real-life situations – Full Text
In his denim jacket and printed t-shirt, Bede Gow has the cool, quiet disposition of a young man ready to start living an independent life.
But the 18-year-old has never travelled alone on a train.
Navigating public transport can be daunting for people living with an intellectual disability, but soon Mr Gow will be able to tackle the challenges of train travel without stepping foot in a station.
He’s part of an Endeavour Foundation program using virtual reality (VR) to help people living with a disability practise real-life situations.
Through a trial project support and operations manager Andrew Chant has trained 20 people how to use the technology.
He said it was not unusual for his clients to get overwhelmed by simple things, like handling money or catching public transport.
“Some people may have issues around social anxiety or they may not function very well in the community with lots of crowds of people around,” Mr Chant said.
“[This is] a safe, quiet environment where they can experience the task in a simulation before actually doing it in the real world.”
Participants fitted with VR goggles, headphones and a gaming controller listen to tips and information to pass through each phase of the simulation.
If they fail to check in at an information point or do something unsafe, they get bounced back to the beginning.
Mr Chant said Endeavour Foundation was trialling three programs: train safety, pedestrian safety and ATMs and banking.
“A lot of the families of the people we support say, ‘I would not allow my son or daughter to use the train by themselves … they simply do not have the capability to do it themselves’,” he said.
“One of our young people got themselves in a little bit of trouble recently because they didn’t remember to use their go card so they ended up getting a fine for travelling on the train without it.
“This gives them the real-life steps to avoid getting into those sorts of troubles.”
Mr Chant, who has worked in the disability services sector for 16 years, said his initial scepticism of the program disappeared when he saw the difference it made to his clients’ confidence.
“There’s one young lady we work with who had absolutely zero confidence when it came to money,” he said.
“She wanted her disability pension paid into her father’s bank account and preferred [him] to completely manage her finances to the point where she wouldn’t even touch cash.
“We’ve gotten her to a point now where she’s quite comfortable with cash and she’s also talked about the possibility of getting her own bank account in the future.
“From someone to go from fearing something to being open to the idea of exploring this new skill set, that’s really exciting for us.”
Potential to improve social skills
Getting clients confident enough with these tasks to start participating in the workforce is Endeavour Foundation’s next goal.
“When I reflect on our ATM or banking module, there are a lot of peripheral skills our learners can develop: recognising different types of currency denominations, the different types of bank notes, knowing how to type in numbers on the ATM machine,” Mr Chant said.
“If they’re going to be working anywhere in retail or with cash, it’s essential that they have some understanding of the different types of currency they’ll be working with.
“If they get the basics right, then we would like to think that will move them into the sphere of employability.”
If the trials around Queensland go well, Mr Chant said he would like to see more simulations created to help people overcome challenging social situations.
“People who face severe anxiety when talking to others face to face may feel more comfortable talking to people in a digital or simulated environment on the screen,” he said.
“If we can progress in that direction I can see huge benefits for people to develop their social skills and overcome anxieties.”
My husband fell off a ladder almost a year ago now and sustained a brain injury. I’ve noticed that his communication and social skills tend to get worse at parties, especially during the holiday season. Why is this? And what can I do to help
The holidays can be fraught with pitfalls for someone with a brain injury. The fact that your husband’s communication and social skills worsen at parties is not unusual. For starters, routines are disrupted and there can be an increased number of social functions with less time to rest in between.
TBI related fatigue could cause a decline in social skills. Things can get even more challenging if alcohol is added to the mix. And for individuals prone to seizure activity, holiday lighting — particularly flashing lights — could increase the risk of a seizure.
A social setting, like a party with many people engaged in conversation, eating, and drinking, can easily become over-stimulating and even upsetting to a person with TBI. To help your husband deal with all these issues, you might try limiting the number of engagements during the holidays. And when in a social setting, help support your husband’s conversations by introducing easy topics, and repeating or rephrasing questions asked by others.
You know your husband better than anyone else, and when you hear him having difficulty using the right words, or even slurring his speech, it’s time to go home. All the activity has probably tired him out. For someone with TBI, it can be exhausting trying to converse in crowds, with strangers, and in over-stimulating settings.
- [ARTICLE] Upper Limb Robotic Rehabilitation After Stroke: A Multicenter, Randomized Clinical Trial
- [WEB SITE] The FLOAT Offers 3-Dimensional Body Weight Support
- [ARTICLE] Levetiracetam and brivaracetam: a review of evidence from clinical trials and clinical experience – Full Text
- [BLOG POST] Five Reasons Fatigue Isn’t Like Normal Tiredness (Proving Most People Don’t Get It)
- [ARTICLE] Explainable Artificial Intelligence for Neuroscience: Behavioral Neurostimulation
- [Abstract] Rehabilitation of the upper arm early after stroke: video games versus conventional rehabilitation. A randomized controlled trial
- [Abstract] Optimization Design of Support Arm of an Upper Limb Rehabilitation Robot – Full Text PDF
- [WEB SITE] Stroke Rehabilitation from “Head to Toe”
- [BLOG POST] Project Understood: Teaching Google To Understand People With Down Syndrome & Speech Impairment
- [ARTICLE] Walking with head-mounted virtual and augmented reality devices: Effects on position control and gait biomechanics – Full Text
- [BLOG POST] Give the Gift of Inclusion – NARIC
- [Research] Vagal nerve stimulation may improve post-stroke motor recovery
- [Abstract] Cognitive Implications in Epilepsy.
- [Abstract] A novel motion detecting strategy for rehabilitation in smart home
- [Abstract] A Therapist Helping Hand for Walker-Assisted Gait Rehabilitation: A Pre-Clinical Assessment – IEEE Conference Publication
- Assistive Technology (18)
- Books (131)
- Caregivers (338)
- Depression (142)
- Educational (104)
- Epilepsy (399)
- Fatigue (79)
- Hemianopsia (171)
- Music/Music therapy (46)
- Neuroplasticity (330)
- Quotations (17)
- Recovery Plateau (23)
- REHABILITATION (3,915)
- Cognitive Rehabilitation (309)
- Constraint induced movement therapy CIMT (91)
- Functional Electrical Stimulation (FES) (299)
- Gait Rehabilitation – Foot Drop (538)
- Mirror therapy (117)
- Paretic Hand (1,359)
- Pharmacological (200)
- Rehabilitation robotics (761)
- tDCS/rTMS (291)
- Tele/Home Rehabilitation (362)
- Video Games/Exergames (355)
- Virtual reality rehabilitation (515)
- Vojta Therapy – DNS (9)
- Spasticity (235)
- TBI (74)
- Uncategorized (677)
- Video (198)
Category CloudAssistive Technology Books Caregivers Cognitive Rehabilitation Constraint induced movement therapy CIMT Depression Educational Epilepsy Fatigue Functional Electrical Stimulation (FES) Gait Rehabilitation - Foot Drop Hemianopsia Mirror therapy Music/Music therapy Neuroplasticity Paretic Hand Pharmacological Quotations Recovery Plateau REHABILITATION Rehabilitation robotics Spasticity TBI tDCS/rTMS Tele/Home Rehabilitation Uncategorized Video Video Games/Exergames Virtual reality rehabilitation Vojta Therapy - DNS
TagsABI Acquired Brain Injury Action observation Activities of daily living Acupuncture ADL AED AEDs Aerobic Exercise AFO Alcohol android ankle ankle-foot orthosis antiepileptic drugs anxiety aphasia App Apps Arm Artificial intelligence assessment Assistive Technology Attention augmented reality Balance BCI behavior biofeedback biomechanics Bioness book Botox botulinum toxin brain Brain Computer Interface Brain Injuries brain injury Brain plasticity Brain stimulation Brain–machine interface Cannabidiol cannabis Caregiver Caregivers CBD CBT cerebral palsy Cerebrovascular accident Children chronic chronic stroke cognition cognitive Cognitive behavioral therapy cognitive function cognitive impairment Cognitive Rehabilitation Cognitive Rehabilitation Communication concussion constraint induced movement therapy Constraint Induced Movement Therapy (CIMT) dementia Depression dexterity disability driving drop foot Educational EEG elbow Electrical Stimulation Electric stimulation therapy Electrodes electroencephalography Electromyography EMG emotional Epilepsy Exercise Exergames Exoskeleton exoskeletons fatigue Feedback FES finger Fingers fMRI foot drop Force Functional electrical stimulation Functional electrical stimulation (FES) functional magnetic resonance imaging functional recovery gait Gait Analysis gait rehabilitation Gait Rehabilitation - Foot Drop gait speed Game games Gamification gaming Gloreha glove Google books grasping Hand Hand exoskeleton hand function hand rehabilitation healthcare. Hemianopia Hemianopsia hemiparesis Hemiparetic hemiplegia hemiplegic hippocampus home home-based home-based rehabilitation home rehabilitation homonymous hemianopia ICF infographic iOS iPad IPhone Kinect Kinematics. Levetiracetam locomotion Lokomat lower extremity lower limb Lower Limp marijuana mCIMT Medical treatment memory mental health mental practice meta-analysis Microsoft Kinect Mild traumatic Brain Injury Mirror therapy mobility Motivation Motor motor control motor cortex Motor function motor imagery motor impairment motor learning Motor recovery motor rehabilitation motor skills Motor training Movement MRI multiple sclerosis Muscles Muscle spasticity music Music/Music therapy neural plasticity neuro-rehabilitation Neurofeedback Neurogenesis neuroimaging Neurological neurological disorders neurology neuromodulation Neuromuscular electrical stimulation Neuron neurons Neuroplasticity Neurorehabilitation neuroscience NIBS Nintendo Wii NMES Non-invasive Noninvasive brain stimulation Non Invasive brain stimulation Occupational therapy onabotulinumtoxinA orthosis orthotics Outcomes pain Paralysis paresis paretic hand pharmacological physical activity physical rehabilitation physical therapy physiotherapy plasticity plateau post stroke Post traumatic Epilepsy pregnancy Prognosis proprioception PTSD QoL quality of life Randomized controlled trial range of motion. recovery REHABILITATION rehabilitation rehabilitation robot Rehabilitation robotics repetitive transcranial magnetic stimulation review robot robot-assisted rehabilitation Robot-assisted therapy Robotic robotic rehabilitation robotics robots Robot sensing systems rTMS saebo Safety SCI seizure seizures self-management sEMG sensorimotor Sensors Serious games serotonin sex sleep smartphone Spasticity spinal cord injury stem cells strength Stress Stroke stroke recovery stroke rehabilitation systematic review Tablet Task-Specific Training TASK ANALYSIS TBI tDCS technology TED Tele-rehabilitation Telehealth Telemedicine telerehabilitation therapy thumb TMS Training Transcranial Direct Current Stimulation Transcranial magnetic stimulation Traumatic Brain Injury treadmill treatment UE UL Upper Extremity upper limb Upper limb rehabilitation Vagus nerve Vagus Nerve Stimulation Video Video game Video games virtual reality Virtual reality exposure therapy Virtual Reality Rehabilitation Virtual rehabilitation visual field VNS VR Walk walking walking ability wearable Wearable sensors Wii Wrist youtube
- December 2019 (47)
- November 2019 (86)
- October 2019 (101)
- September 2019 (97)
- August 2019 (79)
- July 2019 (70)
- June 2019 (78)
- May 2019 (57)
- April 2019 (60)
- March 2019 (48)
- February 2019 (64)
- January 2019 (109)
- December 2018 (78)
- November 2018 (70)
- October 2018 (75)
- September 2018 (87)
- August 2018 (100)
- July 2018 (112)
- June 2018 (64)
- May 2018 (55)
- April 2018 (45)
- March 2018 (83)
- February 2018 (129)
- January 2018 (106)
- December 2017 (98)
- November 2017 (60)
- October 2017 (72)
- September 2017 (68)
- August 2017 (132)
- July 2017 (93)
- June 2017 (98)
- May 2017 (82)
- April 2017 (60)
- March 2017 (142)
- February 2017 (80)
- January 2017 (91)
- December 2016 (123)
- November 2016 (85)
- October 2016 (149)
- September 2016 (65)
- August 2016 (68)
- July 2016 (91)
- June 2016 (72)
- May 2016 (50)
- April 2016 (44)
- March 2016 (82)
- February 2016 (66)
- January 2016 (36)
- December 2015 (68)
- November 2015 (86)
- October 2015 (99)
- September 2015 (85)
- August 2015 (70)
- July 2015 (113)
- June 2015 (83)
- May 2015 (69)
- April 2015 (77)
- March 2015 (91)
- February 2015 (64)
- January 2015 (111)
- December 2014 (112)
- November 2014 (165)
- October 2014 (159)
- September 2014 (228)
- August 2014 (108)
- July 2014 (8)