Posts Tagged wearable robotics

[WEB SITE] Personal Rehab and Recovery Through Virtual Therapy

Virtual therapy is based on research that combines leading-edge data techniques with wearable robotics, artificial intelligence and machine learning.

An engineering researcher from New Zealand’s University of Auckland has been awarded a Rutherford Discovery Fellowship.

The Associate Professor, who is developing a virtual therapy technology for personal rehabilitation, is one of eleven Fellows for 2019. The Fellowship provides NZ$ 800,000 in funding over five years.

According to a recent press release, his research combines leading-edge data techniques with wearable robotics, artificial intelligence (AI) and machine learning.

The aim is to create devices that are capable of personalising rehabilitation and recovery plans, which are cheaper and more efficient than humans.

The Problem for Personal Rehabilitation

  • Currently, rehabilitation after a medical event, such as stroke, is carried out by trained physical or occupational therapists.
  • However, much of the work is physically demanding and the cost is relatively high and time-consuming.
  • While some robotics devices used for physical rehabilitation have been developed overseas, they lag far behind what a human therapist is capable of.
  • The current technology has little or no intelligence and can only act on predefined rules. Thus, it is not tailored to individuals and does not have the ability to adapt and learn as a human therapist would.

The Solution for Personal Rehabilitation

  • The researcher’s work, meanwhile, takes a strongly data-driven approach, looking at the fundamental physiology of human movement.
  • It will build on that information in order to create individual recovery plans that take into account the effects of a diverse range of physical impairments.
  • The goal is to make real progress towards creating low-cost robotic ‘virtual therapists’ with the ability to deliver automatic but very precise treatments.
  • The Rutherford Discovery Fellowships, managed on behalf of the government by the New Zealand Royal Society Te Apārangi, aim to attract and retain talented early- to mid-career researchers by helping them establish a track record for future research leadership.
  • The high costs of healthcare not just in New Zealand but around the world mean that progress in the area of medical technologies and personalised therapies and treatments needs to be prioritised.


In other news, the University was the site of a unique digital treasure hunt recently to mark Stress Less Week.

Stress Less week was held 7 to 11 October as thousands of students prepare to head into study break and exam period.

A student start-up developed the technology used in the app-based game, which challenged the students to unlock and solve riddles on the City Campus to find secret locations and discover rewards.

The start-up’s Founder explained that fun is the ultimate antidote to stress.

They provided an experience that facilitated getting out and connecting with peers, before it gets too close to exams and after the mid-semester wave of assignments.

They are passionate about using new technologies to turn cities into playgrounds, developing a portfolio of technologies in the process.

These technologies include holograms, face-recognition software and transparent glass screens, which they draw on to design interactive games.

Using the campus for a big treasure hunt is a great way to test the waters before thousands of dollars are put into more commercial ventures, and scale-up the app to use in different situations.


via Personal Rehab and Recovery Through Virtual Therapy

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[Abstract] A novel exoskeleton robotic system for hand rehabilitation – Conceptualization to prototyping


This research presents a novel hand exoskeleton rehabilitation device to facilitate tendon therapy exercises. The exoskeleton is designed to assist fingers flexion and extension motions in a natural manner. The proposed multi-Degree Of Freedom (DOF) system consists of a direct-driven, optimized and underactuated serial linkage mechanism having capability to exert extremely high force levels perpendicularly on the finger phalanges. Kinematic and dynamic models of the proposed device have been derived. The device design is based on the results of multi-objective optimization algorithm and series of experiments conducted to study capabilities of the human hand. To permit a user-friendly interaction with the device, the control is based on minimum jerk trajectory generation. Using this control system, the transient response and steady state behavior of the proposed device are analyzed after designing and fabricating a two-fingered prototype. The pilot study shows that the proposed rehabilitation system is capable of flexing and extending the fingers with accurate trajectories.

via A novel exoskeleton robotic system for hand rehabilitation – Conceptualization to prototyping – ScienceDirect

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[ARTICLE] An EMG Interface for the Control of Motion and Compliance of a Supernumerary Robotic Finger – Full Text 

In this paper, we present an electromyographic (EMG) control interface for a supernumerary robotic finger. This novel wearable robot can be used to compensate the missing grasping abilities in chronic stroke patients or to augment human healthy hand so to enhance its grasping capabilities and workspace. The proposed EMG interface controls the motion of the robotic extra finger and its joint compliance. In particular, we use a commercial EMG armband for gesture recognition to be associated with the motion control of the robotic device and surface one channel EMG electrodes interface to regulate the compliance of the robotic device. We also present an updated version of a robotic extra finger where the adduction/abduction motion is realized through ball bearing and spur gears mechanism. We validated the proposed interface with two sets of experiments related to compensation and augmentation. In the first set of experiments, different bi-manual tasks have been performed with the help of the robotic device and simulating a paretic hand. In the second set, the robotic extra finger is used to enlarge the workspace and manipulation capability of healthy hands. In both the sets, the same EMG control interface has been used. The obtained results demonstrate that the proposed control interface is intuitive and can successfully be used for both compensation and augmentation purposes. The proposed approach can be exploited also for the control of different wearable devices that has to actively cooperate with the human limbs.

Continue —> Frontiers | An EMG Interface for the Control of Motion and Compliance of a Supernumerary Robotic Finger | Frontiers in Neurorobotics

Figure 1. On left, the exploded cad view, whereas on right, the prototype of the robotic extra finger. Four modules are used for the flexion/extension motion, while the revolute joint based on bearings and spur gears mechanism at the finger base is used for the adduction/abduction motion. The device can be worn on the forearm through an elastic band.

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[ARTICLE] Assistive Wearable Robotics: Healthcare’s New Clothes – Full Text HTML

Figure 1: Wearable robot design for Parkinson's tremor suppression.

Inspired by exoskeleton animals, a new form of robotics—wearable robots—have recently been introduced and attracted much attention with applications that range from enabling patients with paraplegia to walk to introducing superhuman capabilities. There are mainly two types of wearable robots: exoskeletons and soft exosuits, where the primary difference is the material used for the structure of the robot. In general, wearable robots are designed for enhancing the user’s physical performance, such as strength, or to restore locomotion. This article reviews the field of wearable robotics, its development, applications, and current research trends.

Continue —> Assistive Wearable Robotics: Healthcare’s New Clothes – IEEE Life Sciences.

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