-
1.Leading Cause of Death Malaysia: Stroke.: Retrieved from http://www.worldlifeexpectancy.com/malaysia-stroke (2017)
-
2.Mayo ayo Clinic Staff.: Stroke rehabilitation: what to expect as you recover. Retrieved from http://www.mayoclinic.org/stroke-rehabilitation/art-20045172 (2017)
-
3.Dobkin, B.H.: Strategies for stroke rehabilitation. Lancet Neurol. 3(9), 528–536 (2004)CrossRefGoogle Scholar
-
4.Riener, R., Frey, M., Bernhardt, M., Nef, T., Colombo, G.: Human-centered rehabilitation robotics. In: 9th International Conference on Rehabilitation Robotics, pp. 319–322 (2005)Google Scholar
-
5.Yeh, S., Lee, S., Wang, J., Chen, S., Chen, Y., Yang, Y., Hung, Y.: Virtual reality for post-stroke shoulder-arm motor rehabilitation : training system & assessment method. In: Paper Presented at 14th International Conference on e-Health Networking, Applications and Services, pp. 190–195. Beijing, China: IEEE (2012)Google Scholar
-
6.Yeh, S., Stewart, J., McLaughlin, M., Parsons, T., Winstein, C. J., Rizzo, A.: VR aided motor training for post-stroke rehabilitation: system design, clinical test, methodology for evaluation. In: Proceedings of the IEEE Virtual Reality Conference, pp. 299–300. Charlotte, USA (2007)Google Scholar
-
7.Prashun, P., Hadley, G., Gatzidis, C., Swain, I.: Investigating the trend of virtual reality-based stroke rehabilitation systems. In: Proceedings of the 14th International Conference Information Visualisation, pp. 641–647. London, UK (2010)Google Scholar
-
8.Trombetta, M., Henrique, M., Rogofski, B.: Motion Rehab AVE 3D: VR-based exergame for post stroke rehabilitation. J. Comput. Methods Progr. Biomed. 151, 15–20 (2017). https://doi.org/10.1016/j.cmpb.2017.08.008CrossRefGoogle Scholar
-
9.Esfahlani, S., Bogdan, M., Alireza, S., George, W.: Validity of the Kinect and Myo armband in serious game for assessing upper-limb movement. J. Entertain. Comput. 27, 150–156 (2018). https://doi.org/10.1016/j.entcom.2018.05.003CrossRefGoogle Scholar
-
10.Kutlu M., Freeman C., Ann-Marie H.: A home based FES system for upper-limb stroke rehabilitation with iterative learning control. J. Int. Fed. Autom. Control. Papers on-line 50(1), 12089–12094 (2016)CrossRefGoogle Scholar
-
11.Khairunizam, W., K., Suhaimi, R., Aswad, A.R.: Design of arm movement sequence for upper limb management after stroke. In: Proceedings of the International workshop on Nonlinier Circuits, Communications and Signal Processing. George Town, Malaysia (2015)Google Scholar
-
12.Sevgi, A., Ilkin, M., Oya, Umit Y., Sacide, S.: Virtual reality in upper extremity rehabilitation of stroke patients: a randomized controlled trial. J. Stroke cerebrovasc. Dis. 27(2), 3473–3478 (2018). https://doi.org/10.1016/j.jstrokecerebrovasdis.2018.08.007CrossRefGoogle Scholar
-
13.Rash, G.S., EdD.: Electromyography fundamentals. https://www.researchgate.net/publication/265248133_Electromyography_Fundamentals (2002)
-
14.Kaewboon, W., Limsakul, C., Phukpattaranont, P.: Upper limbs rehabilitation system for stroke patient with biofeedback and force. In: Proceedings of the Biomedical Engineering International Conference. Amphur Muang, Thailand (2013)Google Scholar
-
15.Ritchie, H., Roser, M.: Causes of death. https://ourworldindata.org/causes-of-death (2017)
-
16.Stroke associations.: Physical effect of stroke. https://www.stroke.org/we-can-help/survivors/stroke-recovery/post-stroke-conditions/physical/ (2013)
-
17.Riener, R., Frey, M., Bernhardt, M., Nef, T., Colombo, G.: Human centered rehabilitation robotics. In: Proceedings of the 9th International Conference Rehabilitation Robotics, pp. 319–322. Chicago, USA (2005)Google Scholar
-
18.Ivey, F.M., Hafer-Macko, C.E., Macko, R.F.: Exercise rehabilitation after stroke. J. NeuroRx 3(4), 439–450 (2006). https://doi.org/10.1016/j.nurx.2006.07.011CrossRefGoogle Scholar
-
19.Htoon, Z.L., Na’im, Sidek, S., Fatai, S.: Assessment of upper limb MUSCLE tone level based on estimated impedance parameters. In: Proceedings of the Conference on Biomedical Engineering and Sciences. Kuala Lumpur, Malaysia (2016)Google Scholar
-
20.Kleim, J.A., Jones, T.A.: Principles of experience-dependent neural plasticity: implications for rehabilitation after brain damage. J. Speech Lang Hear Res. 51(1), 225–239 (2008). https://doi.org/10.1044/1092-4388(2008/018)CrossRefGoogle Scholar
-
21.Takeuchi, N., Izumi, S.I.: Rehabilitation with post-stroke motor recovery: a review with a focus on neural plasticity. J. Stroke Res. Treat. (2013). https://doi.org/10.1155/2013/128641CrossRefGoogle Scholar
-
22.Sveistrup, H.: Motor rehabilitation using virtual reality. J. NeuroEng. Rehabil. (2004). https://doi.org/10.1186/1743-0003-1-10CrossRefGoogle Scholar
-
23.Langhorne, P., Bernhardt, J., Kwakkel, G.: Stroke rehabilitation. Lancet. J. Stroke Care 377(9778), 1693–1702 (2011). https://doi.org/10.1016/S0140-6736(11)60325-5CrossRefGoogle Scholar
-
24.Suhaimi, R., Khairunizam, W., Ariffin, M.A.: Design of movement sequence for arm rehabilitation of post-stroke. In: Proceedings of the International Conference on Control System, Computing and Engineering. George Town, Malaysia (2015)Google Scholar
-
25.Suhaimi, R., Aswad, A.R., Adnan, N.H., Asyraf, F., Khairunizam, W., Hazry, D., Shahriman, A.B., Bakar, A., Razlan, Z.M.: Analysis of EMG-based muscles activity for stroke rehabilitation. In: Proceedings of the 2nd International Conference on Electronic Design (ICED), pp. 167–170. Penang, Malaysia (2014)Google Scholar
-
26.Basri, N.C., Khairunizam, W., Zunaidi, I., Bakar, S.A., Razlan, Z.M.: Investigation of upper limb movements for VR based post-stroke rehabilitation device. In: Proceedings of the 14th International Colloquium on signal processing and It’s Aplications (CSPA). Batu Feringghi, Malaysia (2018)Google Scholar
-
27.Majid, M.S.H., Khairunizam, W., Shahriman, A.B., Zunaidi, I.: EMG feature extraction for upper-limb functional movement during rehabilitation. In: Proceedings of the International Conference on Intelegent Informatics and Biomedical Science (ICIIMBS). Bangkok, Thailand (2018)Google Scholar
-
28.Majid, M.S., Khairunizam, W., Shahriman, A.B., Bakar, A.S., Zunaidi, I.: Performance evaluation of a VR-based arm rehabilitation using movements sequence patttern. In: Proceedings of the 14th International Colloquium on Signal Processing and It’s Aplications (CSPA). Batu Feringghi, Malaysia (2018)Google Scholar
-
29.Recommendation for sesor locations on individual muscles. Retrieved from http://seniam.org/sensor_location.htm
Posts Tagged Kinect Xbox
[Abstract] Implementing technology enhanced real-time action observation therapy in persons with chronic stroke: A pilot study
Posted by Kostas Pantremenos in REHABILITATION on September 15, 2021
ABSTRACT
This pilot study examined a novel technology-enhanced real-time action observation therapy (TERTAOT) of symmetrical bilateral movements in survivors of chronic stroke regardless of their ability to move their paretic limb(s). The TERTAOT used a Kinect XBox One to project mirror images of non-paretic limbs as participants performed symmetrical bilateral motor tasks involving whole-body movements in sitting or standing. The participants received eight weeks of treatment consisting of 30-minutes of conventional physical therapy (balance training, gait training, neuromuscular reeducation, and generalized strength training) and 30-minutes of the TERTAOT protocol per session (three sessions per week for a total of 24 sessions). Ten Meter Walk Test (10MWT), Five Times Sit-to-Stand (5TSTS), Timed Up and Go (TUG), Motor Activity Log – Quality of Movement (QOM) and Amount of Use (AOU) were administered at baseline (pretest), 4 weeks (posttest 1) and 8 weeks (posttest 2) post-TERTAOT, and 3 months after TERTAOT ended (retention). A General Linear Model Repeated Measures (parametric test) or the Friedman Test (non-parametric test) was used to compare outcomes across time points, depending on the normality of data distribution. Bonferroni post-hoc corrections were applied. Seventeen participants completed >80% of TERTAOT sessions without adverse events. The effect of time was significant for 10MWT (p = .001), 5TSTS (p = .001), TUG (p = .005), QOM (p = .001), and AOU (p = .017). TERTAOT may be feasible to be implemented in an outpatient setting. Improvements in functional outcomes including gait, balance, and use of upper limbs were observed after eight weeks of conventional therapy and TERTAOT protocol in survivors of chronic stroke.
[Abstract + References] Arm Games for Virtual Reality Based Post-stroke Rehabilitation – Conference paper
Posted by Kostas Pantremenos in Paretic Hand, Video Games/Exergames, Virtual reality rehabilitation on July 14, 2019
Abstract
Stroke is a leading cause of serious long-term disability. World Health Organization (WHO) published that the second leading of death is stroke accident and every year, 15 million people worldwide suffer from stroke attack, two-thirds of them have a permanent disability. Muscle impairment can be treated by intensive movements involving repetitive task, task-oriented and task-variegated. Conventional stroke rehabilitation is expensive, less engaging and at the same time need more time for the rehabilitation process and need more energy and time for the therapist to guide the stroke-survivor. Modern stroke rehabilitation is more promising and more effective with modern rehabilitation aids allowing the rehabilitation process to be faster, however, this therapist method can be obtained in the big cities. To cover the lack of rehabilitation process in this research will develop and improve post-stroke rehabilitation using games. This research using electromyography (EMG) device to analyze the muscle contraction during the rehabilitation process and using Kinect XBOX to record trajectory hands movements. Five games from movements sequence have designed and will be examined in this research. This games obtained two results, the first is the EMG signal and the second is trajectory data. EMG signal can recognize muscle contractions during playing game and the trajectory data can save the pattern of movements and showed the pattern to the monitor. EMG signal processing using time or frequency feature extractions is a good idea to obtain more information from muscle contractions, also velocity, similarities and error movements can be obtained by study the possible approaches.
References
via Arm Games for Virtual Reality Based Post-stroke Rehabilitation | SpringerLink
[Abstract] An adaptive self-organizing fuzzy logic controller in a serious game for motor impairment rehabilitation
Posted by Kostas Pantremenos in Rehabilitation robotics, Video Games/Exergames on August 13, 2017