Posts Tagged mobile
The US Food and Drug Administration (FDA) has granted clearance to MindMotion GO, a portable neurorehabilitation product, for launch in the United States.
MindMotion GO utilizes technology that is designed to be used by patients with mild to lightly severe neurological impairments, as well as in the recovery phase of rehabilitation. Produced by the Swiss neurogaming company MindMaze, the mobile rehabilitation product is an outpatient addition to its MindMotion PRO, which received FDA approval in May 2017.
The PRO version differs from the recently approved MindMotion GO in that it is intended for use in patients with severe impairments as well as in early hospital care—in an inpatient setting—with therapeutic activities able to take place within 4 days after a neurological incident.
“Now that both MindMotion products have FDA clearance, MindMaze delivers a full spectrum of neuro-care solutions for both inpatient and outpatient recovery for patients in the United States,” said Tej Tadi, PhD, the CEO and founder of MindMaze, in a statement. “Our unique capability to safely and securely acquire data through our platform is essential for patient recovery and performance, and positions MindMaze as a powerhouse for the future of brain-machine interfaces. Beyond healthcare, this will enable powerful AI-based applications. We are working on a range of brain-tech initiatives at MindMaze to build the infrastructure for innovations to improve patients’ quality of life.”
The mobile MindMotion GO allows for real-time audio and visual feedback, aiding physicians in the assessment of progress and tailoring of therapy to their individual patient’s performance, according to MindMaze. Additionally, it enables the patients to see their progress as well. The set-up and calibration can be done in less than 5 minutes, so patients can begin rehabilitation sessions while physicians facilitate case management.
The program is equipped with a variety of gamified engaging activities which cover motor and task functions and includes a 3D virtual environment. As a result, early findings have suggested that both patient engagement and adherence to therapy have been amplified. Thus far, MindMotion GO has been trialed with upward of 300 patients across therapy centers in the UK, Italy, Germany, and Switzerland.
Neurological impairments are the main cause of long-term disability in the United States, with a recent study estimating direct and indirect costs associated with neurological diseases cost roughly $800 billion annually. For stroke alone, there are almost 800,000 cases each year, with direct annual costs estimated at $22.8 billion.
MindMaze’s Continuum of Care seeks to support earlier, and ongoing, intervention to enable by healthcare providers in the United States to have access to a cost-effective solution for improving neurorehabilitation results.
Even more resources pertaining to stroke prevention and care can be found on MD Magazine‘s new sister site, NeurologyLive.
|Title:||Mobile Tablet-Based Stroke Rehabilitation in the Acute Care Setting|
|Abstract:||Introduction: The number of stroke survivors living with post-stroke deficits is increasing worldwide. Although stroke rehabilitation can improve these deficits and promote the recovery of function when initiated early post-stroke, many survivors are not able to access rehabilitation because of a lack of resources. Early mobile tablet-based stroke rehabilitation may be a feasible means of improving access to recovery promoting therapies.
Objective: To summarize and advance the knowledge of early mobile tablet-based therapies (MTBTs) for stroke survivors with regards to feasibility and barriers to care.
Methods: This thesis is comprised of two major studies. (1) A scoping review summarizing the literature for MTBTs following stroke. (2) A cohort study testing the feasibility of a MTBT for post-stroke communication, cognitive, and fine-motor deficits.
Results: (1) Twenty-three studies of MTBTs following stroke were identified. Most of these therapies targeted communication or fine-motor deficits, and involved patients in the chronic stages of stroke. Barriers to care were summarized. (2) A 48% recruitment rate was achieved and therapy was administered a median of four days post-stroke. However, therapy adherence was very low because of frequently encountered barriers to care.
Conclusions: Stroke survivors are interested in using tablet technology to assist with their post-stroke recovery. However, early MTBT post-stroke may be challenging for some survivors because of encountered barriers to care. Regular patient-therapist communication using a convenient method of interaction appears necessary to minimize barriers and to help patients overcome barriers when they occur.
|Collection||Thèses, 2011 – // Theses, 2011 –|
Our friend Michael from Home Healthcare Adaptations has done it again! This time, he has created an infographic that explains what sensory impairment is, tells us the difference between vision and hearing impairment, and lists some really great apps for both types of impairment and explains how they work. Look at the infographic below for more details (click twice to enlarge). The apps listed are either free or very nominally priced.
Best Mobile Apps for Sensory Impairment
What is sensory impairment?
Sensory impairment or disability, is when one of your senses; sight, hearing, smell, touch or taste, is no longer functioning normally.
A person does not have full loss of a sense to be sensory impaired.
95% of the information about the world around us comes from our vision and our hearing.
Vision Impairment vs. Hearing Impairment
285 million people are estimated to be visually impaired worldwide.
39 million people are completely blind.
More than 4 in 5 people living with blindness are aged 50+.
360 million people have moderate to profound hearing loss.
Current production of hearing aids meets less than 10% of global need.
Approximately 1 in 3 people aged 65+ are affected by disabling hearing loss.
Mobile Apps for Vision Impairment
App: Tap Tap See
What it does: Uses the device’s camera and VoiceOver functions to photograph objects and identify them out loud for the user.
Features: Double tapping the screen enables the user to photograph any 2D or 3D object at any angle and define the object within seconds.
The device’s VoiceOver function audibly identifies the object to the user.
Includes the ability to repeat the last image’s identification and save the image to the camera roll with the attached tag.
Allows the upload of identified images from the camera roll and can share identification via twitter, facebook, text or email.
Platforms: iOS and Android
Cost: New users are provided with 100 trial pictures to start. 4 subscription plans are available starting from $4.99+.
App: Be My Eyes
What it does: It connects blind people with volunteer helpers globally via live video chat.
A blind person requests assistance via the app.
The volunteer receives a notification for help and a live video connection is established.
Utilises the iPhone VoiceOver technology which enables synthetic speech and a touch based interface.
At the end of each session there is a ‘rate it’ or ‘report misuse’ option both for the helper and the user.
Platforms: iOS. Android version in production.
Cost: Free, but a subscription may be put in place from September 2015.
Over 13 Million Installations In 213 Countries And U.S. Territories
Enhancing the quality-of-life, independence, and employability of people with disabilities through the development of fully-accessible, high-quality, mobile applications.